Posted on September 6, 2016 by Monica Valentinelli
“Suffering of the Unchosen” is one of many stories found in the recently released anthology titled Tales of the Dark Eras. Set in and near Salem Village in the early 1690s, the story follows a grieving husband and father who, at first glance, is the victim of a terrible crime. His wife and step-child had […]
[...more]
Posted on February 19, 2009 by Flames
Strange Encounters
The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, keep hold of their sanity in these long, dark nights.
A Chronicle Book for Hunter: The Vigil
The Horror Recognition Guide is available at the Flames Rising RPGNow Shop.
[...more]
Posted on January 28, 2009 by Flames
Murder Most Foul What at first seems a case of an insane but isolated killer expands to put the cell at the mercy of an enemy that lives off violence itself, and can only be defeated by an act that could make the hunters killers on a par with the mass murderers they oppose. The […]
[...more]
Posted on January 21, 2009 by Flames
The old woman totters off to enjoy her breakfast, as tiny drops of bile patter on the street behind her.
People are turning up dead with their organs missing, but there’s no evidence of scars or surgery. The deaths are clearly unusual and perhaps even supernatural, and when one victim dies right in front of the hunters, their involvement becomes crucial. While the hunters may at first believe they are simply tracking down a monster, their investigations soon reveal a pattern to the killings, which implies some guiding intellect behind the travesties.
A story in the Storytelling Adventure System for Hunter: The Vigil.
Spearfinger is available now at the Flames Rising RPGNow Shop.
[...more]
Posted on December 16, 2008 by Flames
Block by Bloody Block is a PDF book for Hunter: The Vigil. It includes:
• Systems to run a Hunter: The Vigil chronicle on a larger scale, reclaiming parts of your city from various supernatural factions
• Eight urban territories, complete with story seeds and Storyteller characters, ready to be dropped into an existing chronicle or modified to your troupe’s tastes
• Storytelling advice on how to create your own territories, as well as running a Block by Bloody Block chronicle
• Links to a Block by Bloody Block online wiki
Block by Bloody Block is available now at the Flames Rising RPGNow Shop.
[...more]
Posted on November 13, 2008 by Flames
White Wolf Publishing has all kinds of new books in the horizon, be sure to pre-order your copies today!
World of Darkness: Slasher
Blood Splatter
There’s a different breed of killer out there. They aren’t driven by the need to drink blood or the pulse of the full moon. They kill because they have to, because murder is the only thing they know. Will you hunt the slashers — or join their ranks?
A Chronicle Book for World of Darkness and Hunter: The Vigil
Pre-Order World of Darkness: Slasher today at Amazon.com.
[...more]
Posted on November 10, 2008 by Matt-M-McElroy
The Card Game of Monster Movie Mayhem!
This is a funny card game from Green Ronin with spoofs on various horror classics ranging from Frankenstein to Dracula with ghosts, beasts and other monsters mixed in to keep things interesting. The local townsfolk team up to destroy these monsters and deal with mayhem along the way.
There are three decks in this game, Townsfolk (representing the local “citizens” that are battling the monsters), Mob (including weapons, actions and other enhancements) and Monster (which also includes events that are often detrimental to the heroes).
[...more]
Posted on October 31, 2008 by JessHartley
Today’s monster is brought to us by author and game designer Jess Hartley (Hunter: the Vigil, Reliquary) and artist Brad McDevitt (Blood!).
Vampires have always been a favorite monster here at Flames Rising.
Reflections
Created by Jess Hartley
With art by Brad McDevitt
No one knew the “real” him.
Everyone says that – that people just can’t see the “real” them – but they had no clue what it was really like. No idea what “different” really meant. The leather soles of his shoes sounded out a slow, steady heartbeat on the sidewalk as he approached the club. It was early, only a few hours after sundown, but a crowd had already gathered. Corralled behind red-velvet ropes, the has-beens and wanna-bes milled restlessly, preening and posing as they waited for an opportunity to make a break into the club itself under the bouncer’s watchful eye. He didn’t bother queuing up, but instead directly approached the mountain of a man who guarded entrance to the club.
[...more]
Posted on October 23, 2008 by Flames
Another bit of fright from game designer Chuck Wendig (Hunter: the Vigil) is here for the Halloween Horror collection. This monster just might be one of us.
Reformed
Created by Chuck Wendig
I am reformed.
It’s been the same every ten years or so. Grave dirt in my mouth. Pillbugs nestled in my nose and eyes. My parts come back together. The skin reaches for skin; tendons tangle and braid and knit. I’m drawn back to myself and I struggle to the light and then I march out into the world.
I always find them. Don’t know how, I just do. It’s like I can smell their blood, like rich sap from a broken family tree. Teenagers, usually. Laughing and dancing and drinking and fucking. Ignorant to what’s coming. Ignorant to what’s come before.
[...more]
Posted on October 7, 2008 by Flames
The Rose-Bride’s Plight (Changeling: The Lost)
A cold war between Spring and Winter threatens to tear the freehold apart.
Broken oaths, betrayals and bitter memories have widened the chasm between the two Courts for decades, with each transition from Onyx to Emerald becoming an ever more frigid and hostile affair. In the past, fanatics on either side have taken overt action against their enemies and tensions have swelled. Members of the freehold fear that if something is not done soon, one party or the other will take drastic action and drive the freehold into a true civil war.
[...more]
Posted on September 11, 2008 by Flames
Suffer Not the Witch To Live
With words of power and forbidden wisdom, they unlock the doors of reality. But when those doors are unlocked, anything is free to slip through. Too often, these sorcerers call up what they cannot put down. Against the devastation of unleashed horrors and unchained magic, one must be vigilant.
A Character Book for Hunter: The Vigil
Witch Finders is available in print at Amazon.com and in eBook format at the Flames Rising RPGNow Shop.
[...more]
Posted on August 13, 2008 by Flames
Writer and editor Jess Hartley had just finished the novel Exalted: In Northern Twilight when she got the call from White Wolf to help write what would become the game supplement Predators.
Hartley will tell you that she got the gaming gig because she knew werewolves from the as of yet-unpublished novel she’d been hired to write. But, certainly, it had as much to do with her clear, straightforward prose, her professionalism, and her eye for evil.
Since White Wolf’s invitation, Hartley’s continued to diversify, writing fiction, developing and editing games, and doing magazine work.
Interview by Jeremy Jones
[...more]
Posted on May 9, 2008 by Matt-M-McElroy
Since we’ve started posting some teasers for the Hunter: the Vigil RPG this week I figured I would keep up with the theme and post about a few of the other monster hunter items that have caught my eye recently…
Comics, games supplements and fiction make up the mix this week…
[...more]
Posted on September 20, 2004 by Flames
What would you do if you woke up one day and discovered that everything you thought was silly superstition and nonsense was real and you were the only thing standing between evil and the rest of Humanity?
Thea Ghandour, the unlikely pot-smoking heroine who continuously laments her lack of a sex-life, and a less-than-intrepid and equally unlikely band of fellow Hunters have been trying to answer that question since they found each other. Heralds of the Storm opens on one of their self-imposed missions, just outside the lair of a vampire, one of “the greatest predators ever to walk the earth.”
[...more]