Posted on July 4, 2008 by Flames
The Hunt
The Special Cases Unit of the Philadelphia PD was used to handling strange cases, but when a flesh-eating ghoul killed one of their own, they’re thrown into a new world where literal monsters roam the night. Now they’re working for an organization known as Task Force: Valkyrie, or they will be after they finish this hunt….
This quickstart for Hunter: The Vigil contains everything you need to play through a scenario (except for some 10-sided dice). This story is set chronologically before our other quickstart, One Year Later, but no knowledge of Hunter is needed to play this stand-alone product.
The Hunt is available for free at the Flames Rising RPGNow Shop.
[...more]
Posted on June 21, 2008 by Flames
Trailers Contest
In celebration of the upcoming August release of Hunter: The Vigil, White Wolf is bringing back the incredibly popular trailers contest that we ran last year! We know our fans are creative and artistic, so we are looking for people with vision to create the trailers that play on our website and on the internet.
[...more]
Posted on June 10, 2008 by Matt-M-McElroy
Chuck Wendig has contributed to over sixty books for White Wolf Game Studios. His short fiction has infiltrated Whispers From the Shattered Forum, Not One of Us, and an upcoming Carnifex Press anthology.
In this interview Chuck tells us about how got his start at White Wolf Game Studios. He also tells us a bit about working on the previous World of Darkness, Requiem for Rome and, of course, Hunter: the Vigil.
[...more]
Posted on June 3, 2008 by Matt-M-McElroy
Previous Hunter: the Vigil teasers have included sample Endowments and Professions as well as the Loyalists of Thule.
I don’t want to distract folks from the teasers that White Wolf has posted recently, namely A Game of Light in Shadows and What Hunter Is. Go read them when you get the chance, interesting stuff.
This week we are going to do something a little different…
I asked the authors of the Hunter: the Vigil core book to tell me a little something about working on the book. A few of them sent me some interesting stories…
UPDATE: White Wolf freelancer, Alex Greene, has sent me some of his thoughts on the new game. I’ve added them to this post.
[...more]
Posted on May 27, 2008 by Matt-M-McElroy
Previous Hunter topics include Light in Shadows, Professions and Endowments. Each of them explored just a bit more of the setting of the upcoming game.
We’ve talked briefly about the daily lives of the Hunters, made a small mention of compacts and conspiracies once or twice already. There has been a lot of speculation about each of these words (and their possible meaning) on forums and blogs.
Just to recap some of that text:
Hunter society is small and secretive, even in large cities like London or New York, but it is also vibrant and constantly in flux. Individual hunters band together to form cells, pooling their skills and resources to take on solitary monsters that threaten their communities. Sometimes these hunters become aware of other cells in their area and they form broader ties that grow into larger compacts, creating a network that spans entire cities or regions. In rare cases, hunter compacts grow so large that their resources and influence span entire countries.
[...more]
Posted on May 20, 2008 by Matt-M-McElroy
We’ve talked about Light in Shadows as the theme of Hunter: the Vigil and we’ve looked at one of the Professions featured in the upcoming game.
Yet the question remains…how do they hunt the monsters of the World of Darkness?
Anyone can grab a gun and start blasting away, but is that enough to destroy a vampire or werewolf? What good are bullets against a ghost?
[...more]
Posted on May 13, 2008 by Matt-M-McElroy
Last week I talked a bit about the theme of Hunter: the Vigil. The theme of the game is Light in Shadows and I talked about how Hunters team up to fight against the things that lurk in the shadows of the world.
I also mentioned that most Hunters have “day jobs” since nobody really gets paid to stake or shoot supernatural creatures. This week we’re going to take a closer look at the “day job” element of Hunter: the Vigil.
In Hunter: the Vigil these “day jobs” are called Professions. They seem to be the everyday “real” careers that “normal” people have in the world. The trick for a Hunter is balancing the demands of the hunt with the realities of the job.
[...more]
Posted on May 6, 2008 by Matt-M-McElroy
The theme for White Wolf’s new game, Hunter: the Vigil is “Light in Shadows” and this theme is well presented in the advance materials I’ve seen already…
family, or those driven together by maddening circumstances. They protect
their stretch of forest, their city block, their network of women’s shelters. They don’t know the depth of what’s out there, they only have the meager light of their own candles to light the way.
Candles give way to torches, to cells who band together in localized compacts. They pool resources. They provide moral support. They present a more unified front against the denizens
of darkness.
And torches give way to raging bonfires as those compacts grow outward globally and backward through time. Ancient groups and modern conspiracies supply their hunters with potent weapons, some of which are so strange that those who use them can only wonder how long they can truly maintain their own humanity.
This theme continues throughout the text. Individual Hunters acting as a point of light, driving back the shadows. Together that light shines brighter, those shadows retreat or are destroyed outright by the fire. Still, those shadows never go quietly and there are always more of them creeping their way into the world.
[...more]
Posted on April 22, 2008 by Matt-M-McElroy
The folks at White Wolf may be at GTS (GAMA Trade Show) but they still have a few surprises in store for the fans this week… The first one is the new logo for Hunter: The Vigil. Check it out -here-. While the logo is certainly interesting it was the flavor text that got me […]
[...more]