Posted on December 31, 2013 by Flames
We’re Lillian Cohen-Moore and Ryan Macklin, a couple in Seattle who love to play with horror. You might know us from our work on the recent Mage: the Ascension books that focused on factions within the Technocratic Union. What you might not know, though, is that we met and bonded over playing another horror game: Don’t Rest Your Head. Horror and dark fantasy is near and dear to our hearts, and Flames Rising wanted to give us a moment to talk about our time working as a couple in horror gaming.
During our time with the Technocratic Union, horror was a subtle constant throughout the books. Since we live together, we could turn around in our desk chairs to propose ideas for how to keep the horror elements in the Technocracy from becoming cartoonish, like some of the early material for them.
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Posted on October 31, 2013 by Flames
THE LAST WAR HAS BEGUN
Demons feed on innocent souls while angels obliterate cities. Humans are caught in the middle: possessed, devoured, judged, damned.
The world needs a hero. Unfortunately, there aren’t any, so what the fuck, you might as well give it a try.
You’re a Disciple, a supernatural warrior on the front lines. Wielding bizarre magics like Sexpletive, Death Panel, Photobomb, and Gunfetti, you must hunt down these merciless predators and rescue innocent civilians without losing your grip on the tattered vestiges of your humanity. How far will you go to destroy your enemy? Will you resort to cannibalism? Are you certain? Listen, don’t knock it until you’ve tried it.
Pandemonio is available now at the Flames Rising RPGNow Shop!
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Posted on August 7, 2012 by Steven Dawes
Due to being a full time student for the last 18 months, I’ve not been very active in writing reviews for Flames Rising. I’d also retired from gaming for more than a year due to said schooling, but recently I’ve come to realize that gaming is too much a part of my being; it’s far too hard wired in me as a creative outlet to be able to give it up forever, much less for years at a stretch. So for the last few months I’ve been trying to make it work again, taking up the gauntlet as a weekly Game Master. But I couldn’t do it like I used to; changes in how I managed my Game Master duties needed to be made, and so I’ve been trying different things to varying results.
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Posted on May 14, 2012 by davidahilljr
Our new game, Farewell to Fear, is a dark fantasy game about revolution and enlightenment taking people out of the darkness. Your players choose a thing about the world they want to change, and they set out to change it. As we design Farewell to Fear, I’ve tried to keep this at the front of every effort. I’m tackling this through three main avenues, game mechanics, setting writing, and art direction.
In the game mechanics, revolutions are at the forefront. Change needs to drive advancement. So, our entire system is based on building solutions to massive problems, and using thinking and preparation to tackle otherwise overwhelming problems. As the game progresses, characters grow and evolve through their engagements with change.
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Posted on January 16, 2012 by Megan
This is the England that ought to have been, rather than the history of the one in which I sit writing this review. This is the mediaeval England of legend, with Robin Hood scampering around Sherwood Forest, a Good King Richard off fighting the Infidel whilst Bad King John does his best to steal a kingdom, never mind everyone’s hard-earned gold… this is an England in which excitement and adventure are to be found, but where drains don’t smell and nobody worries about the Black Death!
The Introduction outlines this setting, the mediaeval England of stories, rooted firmly in the history of the 12th and 13th centuries but with an eye to the rise of the ideals of chivalry, to the world of ballad and folk-song, the sort of mediaeval England that you’d like to visit. Designed to be used in conjunction with Chaosium’s Basic Roleplaying (BRP) ruleset, there’s a handy list of what rules from that work will be of particular use when running this setting. Whilst there’s a whole section about running adventures and campaigns at the end of this product, it’s noted that Scenario Hooks are scattered throughout, to spawn ideas and help Game Masters come up with their own material, or players to develop their characters more fully.
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Posted on September 7, 2011 by Flames
Stew Wilson from Zero Point Information is here to tell us about his new game Black Seven. A modern espionage RPG, Black Seven isinspired by stealth-action games like Deus Ex, Alpha Protocol, and Splinter Cell.
Infiltrating BLACK SEVEN
BLACK SEVEN started life in my throw-away ideas file, a couple of notes for a system that, at the time, I wasn’t able to make work. That time was 2004, and I was re-playing Deus Ex for the fourth time. Under the effects of too much strong coffee, I hacked White Wolf’s Trinity so that I could run Deus Ex-like games. I never had a chance to try it, and I was left with niggling little ideas that wouldn’t go away that wouldn’t work in my proposed hack.
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Posted on August 10, 2011 by spikexan
Daniel Solis’ Do: Pilgrims of the Flying Temple is a different type of game for me to review. It’s not the kind of game I would pick up on my own. This isn’t to say I am against indie games because, well, I have dozens of examples to the contrary. No, the genre just isn’t that interesting to me and I know my gaming group mostly wouldn’t get behind the concept.
With that said, the book really won me over (can’t make a claim to my gaming group though). There are three key elements to this clever game that make it intriguing and full of potential for gamers and, more importantly, young gamers. We’ll go over those elements (maybe two more) and I’ll show you why this is exactly the kind of game I’d play with my son (he’s seven or, as he’s say, seven and a half).
The idea of a wandering pilgrim is attractive even when laced in an anime dressing (not my thing).
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Posted on May 25, 2011 by Nix
100 Horror Adventure Seeds is not a ponderous tome of highly drawn out and detailed adventures that focus on the things that go bump in the night. In this collection the ideas that James sets down are designed to trigger the imagination, not to stifle it. He starts off, quite early in the book, with the trials and pitfalls of horror gaming in general and moves on to the relative usefulness of a more structured module. It quickly becomes apparent that James is not a fan of the structured module. He does admit that they are good introductions for a new Game Master to a system, but eventually these will hinder a Game Master due to their lack of GM creativity.
James then describes why a more traditional module format tends to fail, and the main reason is quite simply the players. A player tends to have this nasty tendency to think for themselves and to have reactions that are not completely scripted. It is true that a Game Master can nudge and coddle a group back onto the modules path, but then that strips the players of their freedoms. With this collection, I believe James sets troubled Game Masters down the correct path where the plot is highly fluid and adaptable.
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Posted on March 10, 2011 by Flames
If you are a looking for a deep and philosophical game to explore the intricacies of your mind, then this is not the game for you. However, if you are looking for a light-hearted and whimsical romp in between long running campaigns then this game can easily fill that need. Early on the game touts itself as a ‘Beer and Crisps’ game (or a Beer and Pretzels game in the States), and it adheres to this easygoing philosophy.
One takes on the role of a Jerkian Warrior, a clone of the great leader whose purpose in life is to entertain the Exalted Emperor and feed the Exalted Emperor. It’s not an easy life being among the lowest ranks, and a gruesome (though entertaining) death is almost a certainty. One of the few ways to ensure your own survival is through treachery and betrayal of your fellow Jerkian Warriors; rank hath many privileges — one of the most obvious being fewer missions in which death is likely.
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Posted on March 2, 2011 by Flames
CELEBRATE GMs! ANNUAL RPGNOW SALE!
Buy your favorite games or try new ones from Postmortem Studios, Cubicle 7, Galileo Games, Pelgrane Press, Pinnacle Entertainment, Adamant Entertainment, White Wolf Publishing, Evil Hat Productions, Green Ronin, Malhavoc Press and even Flames Rising Press, including the best-selling title The Queen of Crows.
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Posted on June 11, 2010 by spikexan
Advertising will sometimes try to sell a movie as the funniest of the year . . . during the third week in January. I think that’s a fairly short-sighted marketing approach, but maybe people don’t remember that eleven more months will doubtlessly have contenders to the self-proclaimed title. Why even bring it up? Because I want to explain my take on this RPG. I’m not going to call this the coolest RPG I read in 2010 . . . yet.
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Posted on November 30, 2009 by spikexan
Okay, my last few reviews have been pushing the horror envelope rather well. I’m here to today to say that this puppy fits to horror like hockey masks and FOX News. What we have today is a mini-sourcebook for Slasher Flick. This system’s game focuses on slasher horror and its conventions, some of which are archetypical characters, insanely powered mad men (and sometimes women), and mayhem. This mini-sourcebook’s name comes from the special features bundled into DVDs Yep, you’ll require Slasher Flick before you pick this game up because there is precious little to mine from it that isn’t directly useful to the core material. Should you happen upon this first though I think you’ll find that you will want to pick up the source material.
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Posted on August 12, 2009 by jasonlblair
Welcome to the fourth of the 13 Doors: an exclusive look behind the door at the upcoming Little Fears Nightmare Edition – The Game of Childhood Terror.
Door #4: Creatures in the Library
If you’ve been following the updates on littlefears.com, you’ve seen that I’ve been talking about some of the books and movies that inspired Little Fears Nightmare Edition. I want to expand on that and not just talk about the things that inspired me—which I will continue to do on the website—but talk about what I was looking for in that inspiration.
Since before I was in its target audience, I’ve been drawn to that nebulous category called Young Adult Fiction. Throughout my childhood and teenage years, I soaked up all I could, reading such books at Jane Yolen’s Pit Dragon Trilogy, the Not Quite Human series, Dear Mr. Henshaw by Beverly Cleary, and Piers Anthony’s Xanth novels.
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Posted on May 22, 2009 by Matt-M-McElroy
Play New Games. Meet New People.
Madison Games Day is a chance for gamers in and around the Madison, Wisconsin area to meet new people and play new games. Bring your friends, bring your game group, but while you’re here, sit at a table with folks you barely know—or don’t know at all—and try some games that you haven’t played before but maybe have always wanted to.
We invite everyone in the area (or willing to make the trek) to come and play some games! There will be indie and mainstream roleplaying games, card games, and board games. If you have something you’d like to play, bring it!
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Posted on April 13, 2009 by Flames
Author M. Joseph Young has joined our ongoing Horror Design Project here at Flames Rising and tells us a bit about writing horror elements for his Multiverser RPG.
Multiverser Horror
Some people think that horror is easy: dial up the kill rate, and soon every character is terrified.
What, though, if the characters are immortal?
This was the fundamental question we had to face in writing horror scenarios for Multiverser. Player characters are “versers”. Death is the doorway to take you to the next world, and the next world is where the next adventure awaits. Dial up the death rate, and for the verser it becomes a game of choosing how to die, how to end the horror and get somewhere nicer. Thus if we were going to create horror scenarios, we were going to have to figure out how to frighten someone who is completely unafraid of death. That meant understanding fear, and its more fundamental causes. Here are a few of the things we learned. Each has value.
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Posted on April 7, 2009 by Flames
I normally tackle one product at a time; however, Sean Boyle’s line of HDL games is so entwined with one another that it’s simply easier to treat them as one massive project. The exact products I’m including are the HDL Basic Rules, Perfect Horizon, Demongate High, the HDL cards, and Lucid: Dreamscape Reality. I’ll try to separate these books for clarity’s sake, but I suspect I’ll have to trip back and forth between them on occasion.
The first book in the HDL line is strictly the nuts and bolts of Boyle’s system. It’s a modest read at eighty-seven pages. Like most, my first impression of the book came through a skimming. The artwork, derived from a stable of six illustrators, seems to enjoy the fact that it rests inside a generic system’s corebook.
Review by Todd Cash
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Posted on December 12, 2008 by Flames
Annalise offers a new look at a time-honored monster, the vampire. In this game, players take on characters who are somehow influenced or otherwise affected by the story’s vampire,
which is always a concept of the story rather than a player. Annalise takes a pinpoint topic–the relationship between a group (the players) and a vampire or vampires–and attempts to make a playable game out of it.
Review by Todd Cash
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Posted on December 10, 2008 by Flames
Special Birthday Price of $3.16 for ONE WEEK ONLY!
This high-octane Science-Fiction role-playing game for 2 or more players has your Space Troopers killing bugs all across the Cosmos. You’ll advance in rank, improve your weapons, slay civilization after civilization and find out who you are through an innovative “Flashback” mechanic.
“Out-Verhoevens Verhoeven” – Robin D. Laws
“Fantastic, gorgeous design” – Ron Edwards
Buy the 3:16 eBook for only $3:16 at the Flames Rising RPGNow Shop!
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Posted on November 26, 2008 by Matt-M-McElroy
Author and game designer Greg Stolze has two new products available at the Flames Rising RPGNow Shop. First up is Reign – A fantasy game of dominion and leadership. I picked this book up at GenCon 2007 after an entertaining demo run by the Mr. Stolze himself. It uses the One Roll Engine, so if […]
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Posted on November 25, 2008 by Flames
Come Join the Fight to Protect Earth!
Monsters and demons have existed on Earth since its inception, terrorizing humanity throughout history. But some of them decided to fight back, creating a company of like-minded beings (even other demons) to defend the Earth from supernatural threats. Today, the shadow company has it’s hands in every facet of life all around the globe, using this grasp to police supernatural activity. Demon races that live on Earth (i.e. the aquatic Lochs, shape-shifting Changelings, or even the pyrotechnic Burners) have joined the company as well, ensuring their safety as well as humanity’s.
Apocalypse Prevention, Inc. is available at Lulu.com and RPGNow.com.
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