Posted on November 18, 2008 by Flames
Nearly all RPGs have a section devoted to the theory of how RPGs should be played. In fact, this is the part of a corebook I find myself rereading for inspiration. The skill of these chapters range from the banal to sex, drugs, and rock-and-roll goodness. If you want how-to theory that feels like Chuck Palahniuk’s Fight Club, then John Wick’s Play Dirty is the book for you. Making connections between the two proves simple. Heck, both books have a series of rules to follow. While we won’t talk about the rules of Fight Club, I will share Wick’s two rules:
Rule One: There are no rules.
Rule Two: Cheat anyway.
Review by Todd Cash
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Posted on October 21, 2008 by Flames
Today’s addition to the Halloween Horror series is not really a monster, but it is something of a nightmare and more than fitting for our collection. Brought to us by game designer and author, John Wick (Thirty, Necromonpoly), is a place of horror you don’t want to visit, Halloween or not.
How do you get in? How do you get out?
The Room
Created by John Wick
The Room remembers you. It keeps a little piece of you. Keeps it close to its heart.
The Room keeps little pieces of those who dream there. Steals it from you. Just a little piece. And in the Room, the pieces it keeps try to escape. They stow away in your coat. Hiding in your hat. Ditch between the cracks in your shaving mirror.
They try to escape, but the Room keeps them close. Very close. In the Room, you can smell her hair and taste his cigar. Feel the cut of the broken bottle as it ripped her skin. Everyone who ever dreamed here left a little something of themselves behind. Memories and dreams caught in its teeth.
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Posted on October 17, 2008 by Flames
A new twist on a classic horror favorite is today’s entry in the Halloween Horror series. Game designer Jared A. Sorensen (InSpectres, Requiem Chronicler’s Guide) brings us a story about the dead, although not in the way you might be expecting.
A new “working class” with only a few minor drawbacks…
Cheap Labor
Created by Jared A. Sorensen
There’s a stain on the floor and he’s scrubbing it like it’s blood and the police are on their way, lights flashing, tires squealing. Not fast but vigorous, relentless. We’re watching him. We’ve been watching him through the window for going on ten minutes and he hasn’t let up, hasn’t slowed down a beat. Constant, like a timepiece ticking away the seconds, minutes. Soon to be hours. Jim breaks the spell.
“Gus? Gus.”
The scrubbing stops. The man crouched over the coffee stain on the carpet stops and looks up. His face is old and gaunt, skin stretched tight over razor cheekbones. That vacant stare. Dead eyes.
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Posted on October 6, 2008 by Flames
A new monster in the Halloween Horror series today from game designer Gregor Hutton (3:16, a|state) with art from Bradley K. McDevitt (Blood!).
The Heamogoblin is a mischievous little beast. You have to wonder if they are related to Gremlins or something far, far worse…
The Heamogoblin
Created by Gregor Hutton
With Art by Bradley K. McDevitt
Brad put Tara on the hallway stairs, she was a bloodied mess. He made his way in to the kitchen to see what she’d done to herself. Bloody footprints, like those of a rat, led from a smashed tumbler to under the sink. A tumbler? All the blood that only moments ago must have jetted from Tara’s arm was gone. It looked like it had been licked clean from the slate floor. Rats?
Brad looked around and saw a knife. It lay conveniently nearby, sharp and cool, and he reached for it with his hand. Suddenly and unexpectedly there was a scuttling beneath the sink, and he took his eye off the knife. A sharp pain and he felt blood squirting out his hand.
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Posted on October 3, 2008 by jmstar
More monsters everyday in October here at Flames Rising. Today we’ve got a tale from Jason Morningstar, creator of the Grey Ranks RPG and other games.
The name Massapoag comes from the Algonquian for “Bad Place”, which Jason grabbed from R.A. Douglas-Lithgow’s Native American Place Names of Massachusetts.
The Massapoag
Created by Jason Morningstar
THE WINTER CAMP OF THE PENACOOK, NORTHWESTERN MASSACHUSSETTS, 1680
The women were exhausted and wet-footed, dressed in ill-fitting cotton dresses and carrying squalling babies in their arms. One had a leather-bound bible, ink running across soaked pages. They were Penacook women and Wonalancet, Sachem of all the Penacook, knew their families.
The Englishman who had led them there started barking contemptuously. Wonalancet’s father Papisseconewa had known the language but he did not. One of the women reluctantly translated.
“Sachem, he says we are yours again,” she said. Wonalancet said nothing.
“We left to become Christians”, she said, as if explanation were needed.
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Posted on September 30, 2008 by Matt-M-McElroy
Four Heart-Pounding Pulp Adventures for Trail of Cthulhu
The first supplement for Trail of Cthulhu this book has four new adventures written by Rodin D Laws. These pulp-style adventures are a good companion for the core book, helping folks get started with the Gumshoe system from Pelgrane Press. The book itself is 82 pages (including the handouts) and has a cover by the talented Jerome Huguenin. Most of the book’s layout is a three-column format with occasional sidebars and dark black-n-white images that show off some of the scenes for each adventure.
On with the adventures…One of the things I’m going to try to avoid in this review is revealing too many details about the adventures and the mysteries within them. That way, folks will still be surprised when they get the chance to play along. Hopefully I’ll still be able to provide enough information to let you know how useful the book is and whether or it will add to your Trail of Cthulhu game.
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Posted on September 26, 2008 by Flames
Zombie Cinema is a storytelling game of the Living Dead. It allows players to explore a world that they create based on the zombie classic Night of the Living Dead. The goal of the game is to tell a compelling story of your characters facing zombies. A compelling story will always win over a character making it out alive at the end of your movie.
The rules of the game are rather simple. There are 3 types of character cards that you choose from, but there is no limit to how many you can choose, as long as your character is compelling. You then flesh out a background for your character, and can go as in depth as you want it to be. Your characters start at their starting point, and the zombie marker starts at its place. A red marker is used to show who the director of the scene is. The director sets the scene and is the decision maker for any non-character conflicts that may arise. The director lets the characters set as much of their scene as they want.
Review by Crystal Mazur
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Posted on September 12, 2008 by Flames
There has over the last couple of years been a resurgence of various “Old School” games to hit the market. We have companies dedicated to giving us the feel of the first time we have gamed with newer rulesets, companies that give us updates on old rulesets, and companies again that publish supplements for older games. The fact that these companies can co-exist in this market must mean there is at least enough financial interest to give this resurgence some credibility.
Review by Timothy Brannan
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Posted on August 23, 2008 by Flames
Noumenon is a role-playing game of mystery and abstraction. Players assume the roles of the Sarcophagi, strange insect-like creatures trapped within the Silhouette Rouge. During their adventures, players will encounter bizarre entities and explore strange locations. The Silhouette Rouge, Noumenon’s setting, is detailed enough to spark the imagination yet open enough to allow customization. In Noumenon, player cooperation is key. Noumenon uses a domino-based task resolution system that enables players to build upon each other’s successes.
We have a small selection of books left over from GenCon and this is your chance to scoop them up while they last. Each book will be autographed by Monica Valentinelli, contributing author.
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Posted on August 22, 2008 by Flames
Greg Stolze (REIGN, A Hunger Like Fire) has recently released a new game called A Dirty World.
The black and white images conceal a world of baffling gray moral complexities. Noir is about secrets, deception, betrayal and hidden vice. “A Dirty World” rebuilds the One Roll Engine from the ground up to support those themes. Action has consequences, but it’s the only way to make progress. But be careful: Your character’s effectiveness hinges on the choices he makes. It doesn’t matter how nice you say he is: If he acts like a rat, soon a rat is all he’ll be able to be.
Today, Greg takes part in our ongoing design project and tells us how A Dirty World came together and what his goals where while writing the game.
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Posted on August 22, 2008 by Matt-M-McElroy
We’re back from GenCon and so are the Flash Fire Mini-Reviews.
This week we’re going to take a look at some of the cool new books we picked up over the weekend in Indianapolis. This mix of Horror and Dark Fantasy game products from large publishers and small press shows off just a few of the interesting items that were available at the convention.
I’ll be upfront and admit I have not completely read these titles yet. GenCon was only a few days ago and some of these books are quite hefty (Starblazer Adventures alone is 600+ pages). So, these are first impressions and notes from playing demos at the convention.
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Posted on August 19, 2008 by jmstar
The Horror Eassay Project continues this week at Flames Rising with game designer Jason Morningstar (who just won a Diana Jones Award for Grey Ranks). For the project Jason is telling us a bit about the design process that went into The Shab Al-Hiri Roach RPG.
The Shab-al-Hiri Roach is a dark comedy of manners, lampooning academia and asking players to answer a difficult question – are you willing to swallow a soul-eating telepathic insect bent on destroying human civilization?
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Posted on August 12, 2008 by First Oni
Our horror design essay project continues. Last week was Monica Valentinelli’s Initiation to Exquisite Replicas and other essays can be found in the Articles page here at Flames Rising.
Next up is Eloy LaSanta telling us about his new game Apocalypse Prevention, Inc. and how he created his company Third Eye Games.
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Posted on August 6, 2008 by Flames
The Dictionary of Mu, a pulp setting for The Sorceror RPG, was published in 2006 and became and instant hit among the indie games community for its blending of pulp, horror, low-fantasy and science fiction.
I recently contacted author and game designer Judd Karlman about the Dictionary, and he graciously agreed to answer my questions about this unique and imaginative book.
-Interview by Michael Erb
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Posted on August 4, 2008 by Flames
Exquisite Replicas is the latest game from Abstract Nova, who specialise in surreal off-the-beaten-track games such as Heaven and Earth 3rd edition, Aletheia, and Noumenon. ER shares this surreal quality, but couples it with horror. This is not the gore-laden horror of zombie films (though there are creatures in the game which you wouldn’t want to come across on a dark night), but the horror of losing your mind, or a distinctly unsettling feeling that you know something’s wrong, but can’t explain (even to yourself) why, and you feel powerless to do something about it.
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Posted on August 2, 2008 by Flames
Yes, at Gen Con Indy 08, we’re back!
The Play Collective returns for its second year, a juggernaut of gaming goodness, enthusiasm and energy! And this time, we’ve brought a friend…
This year the Play Collective and the bold adventure that is the Ashcan Front have joined forces to grow our space together. You’ll be able to browse the fine works on display in our half of the booth, then simply stroll a few feet to finger through the assembled ashcans offered by the Front.
The members of the Play Collective are brought together by our passion for independent publishing, creation and design. We want to share our enthusiasm, inspiration and practical advice. If you have a great idea for a game and wonder how to shepherd it through design, presentation, marketing and sales then you need to be right there at our booth, talking to us.
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Posted on August 1, 2008 by Flames
Only the brave men and women of The Century Club stand between villainy and humanity, and they’re not going down without a fight.
‘‘Spirit of the Century: A Pulp Pickup Roleplaying Game’’ by Evil Hat Productions is a fast-paced, character-driven RPG that seeks to capture the feel of the old, over-the-top dime-store novels where the pulp genre first flourished.
Characters can range from machine-gun wielding dilettantes to two-fisted mystery men to brilliant (or mad) scientists or spiritual seekers of truth.
Review by Michael Erb
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Posted on July 30, 2008 by Flames
Dark Matter Studios, producer of the well-received fantasy rpg Epic Role Playing, has released its latest offering, the Quick Start Guide in PDF format. A sleek and maneuverable 100 pages, the QSG is a perfect intro for players wanting to know more about the ENnie Award nominated ruleset.
This PDF guide is a down-and-dirty primer to the Epic Role Playing game system. Easily accessible in electronic format, the Quick Start Guide is ready to introduce interested players to the game. As much information as possible has been compressed into this introductory guide book: core rules, character creation process, skills and experience, arcane magic, treasure, teasers from the full game system and more.
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Posted on July 29, 2008 by Matt-M-McElroy
Posted on July 28, 2008 by Flames
Ennies voting is live!
In order for indie and small/micro press games to have a chance and a voice at the Ennies, we need every single one of you reading this to get on over there and vote. Please participate! Earlier is better, of course, but you have a week. And please don’t try to vote multiple times. We’d rather have your honest support!
Here’s the “indie-focused” ballot, as posted on the Summer Revolution last week. Show your support! Become a hero of the Revolution!
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