Posted on March 22, 2006 by Flames
This review is based on reading the game. I haven’t played it yet. It also includes no numbering system as I suffer from grade inflation.
The Mountain Witch is a roleplaying game that seems to me to be more like a module that changes each time you run it. I feel it could be a very good resource for people who can only meet a few times, want a break from a regular game, or perhaps for a pick-up game. I’m not as sure about the last, as there can be a good deal of competition in the game.
[...more]
Posted on March 1, 2006 by Flames
Dead of Night is a horror RPG packed into a 219 page book that’s only 4 ¼ by 5 ½ inches. While the game professes that more than one style of horror could be played, Dead of Night is geared towards playing out those campy “B” movies we watch with the lights turned low.
[...more]
Posted on November 30, 2005 by Flames
Mad Max – what a trilogy. Dustbowl landscapes, battered old sedans, Australian accents and stubble. It had them all. Plenty of RPG’s have attempted to capture the post-apocalyptic genre in all its glory and few have fully succeeded. Introducing the latest contender: octaNe. Will it roar off into the healthy radioactive glow of sunset on wheels of fire, or will it get a razor-edged boomerang in the forehead?
By the way, the capital N is all part of the product identity. I thought it was going to stand for Nitro or something similar, but according to the introduction it just looks cool. Go figure. It kinda makes me want to pronounce the word oc-tay-NEH. Given the content of the game though, the odd grammar is well in-theme.
[...more]
Posted on October 7, 2005 by Flames
The creator of a|state and Cold City breaks down some of his game design ideas, explore The City and gives us a few hints on some upcoming products.
[...more]
Posted on September 25, 2005 by Flames
For those unfamiliar with the RPG world, players assume a character and play a game while “in character” reacting to other players, as well as to situations laid out before them by the GM of Game Master.
While the realm of RPG is best known because of Dungeons and Dragons — a game that is in its third incarnation, and spawned the very entertaining movie of the same name — it is far from the only offering in the field.
[...more]
Posted on July 6, 2005 by Flames
Within the horror and dark fantasy realm, it seems as if a lot of fans are concerned about setting. Sorcerer takes an extremely bold approach – it is more concerned about how you play than where. The book, published by Adept Press, is beautifully bound in hardcover form and retails for about $20.00. At around 140 pages in trade size, the size of the book threw me for a loop. After all, how can such a thin book without a pregenerated setting pack such a big punch?
Sorcerer is a Faustian game for people who want to test the limits of their character and have complete freedom to use their own imagination to fill in all the details.
[...more]
Posted on April 1, 2005 by Flames
Oft times in horror role-playing, characters endure deadly consequences to the blood, guts and gore that bleeds through so many games. Every once in a while a horror rpg strives to create the mood and theme of horror through fear, manipulation, and growth of character. Dead Inside: The Roleplaying Game of Loss and Redemption, is a game that steps away from combat and mechanics and focuses on “the reasons for and the manner in which tasks are attempted.”
[...more]
Posted on February 24, 2005 by Flames
At first glance, Cursed Empire is a lot of information. I would even go so far as to say that this book holds more information and mechanics than a lot of the D20 products out there on the market. Steven Preston, a fan who’s played Cursed Empire writes, “The system is much more in depth than your standard d20 types. It is very realistic.” Realism is the core of this game. The mechanics, while not D20, are based on percentages. For someone who plays games that are not mechanics-intensive, Cursed Empire can appear intimidating. The rules system covers everything you can imagine, from the weight of your satchel to the effects of weather (p. 167). However, the percentage mechanics has an appeal to many D20 players. James Holden, another fan who’s played Cursed Empire writes, “As far as the percentile system goes it is superb. We had no probs as d20 gamers getting into this and have picked it up really easily.”
[...more]
Posted on September 25, 2004 by Flames
Are you a fan of “teen-slasher” movies such as Scream or Nightmare on Elm Street? Or are you more partial to flicks with psycho doll killers or strange trees hunting you at a cabin in the woods? Looking for a quick game with little to no rules and ridiculously fun? Enough with the questions and let’s get to the meat of the topic: Squeam 3.
Review by Jeff Jacobs
[...more]
Posted on September 15, 2004 by Flames
InSpectres is described as a “fast, simple and fun game that mixes horror and comedy” and it lives up to that description throughout the entire book. The author has blended the mystery of X-Files and the humor of Ghostbusters and Men in Black. It features an easy system to learn that doesn’t get in the way of a fun night of gaming. No one should expect InSpectres to replace more serious investigation/hunter games like Call of Cthulhu or Orpheus, because that really isn’t the point of this game. InSpectres is about fun, it is full of jokes, one-liners and offers everyone a chance to cut loose for an evening of entertainment.
[...more]
Posted on March 31, 2004 by Flames
Game designer and horror author Dav Harnish tells us about his work on the Post-Apocalyptic RPG Obsidian: the Age of Judgement in this interview.
[...more]
Posted on March 23, 2004 by Flames
Popular artist Fred Hooper tells us about his work on Shadowrun, Obsidian: the Age of Judgement and other games in this interview.
[...more]