Posted on September 5, 2011 by spikexan
Wicked Heroes is the latest in John Wick’s Little Games line. In this RPG, players take on the roles of damned super heroes rather than the typical spandex fare. While the game may claim to be “little” this setting could be fleshed out so much more. It could easily be as meaty as Houses of the Blooded.
I’m not going to focus on the artwork of a 16 page RPG, because, well, the art isn’t there. There is no reason it should be. I will take a second to talk about the covers though. I hate them. Solid. Black. Covers. Really? Yes, A printed copy of a book (little or not) needs a cover and these covers could be much friendlier. When the final project comes out, does it means each chapter will start with these blackened pages?
The story itself is interesting. The gist of it can be found on the items blurb at RPGNow.com, so I won’t expand it.
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Posted on August 19, 2010 by Flames
This book is the second in the series that began with Act I: Digging for a Dead God. The front cover artwork is exactly the same, title aside, being of a large Yellow Sign on a dark, blood spattered background. Instead there is a longer piece of introductory copy on the back cover that delivers the mood to you straight off the bat. “At the turn of the century,” it begins, “In an abandoned hotel / In the dead darkness of winter / Six sit to read a cursed play.” Any Call of Cthulhu pro will, at this stage, be nodding sagely at this point, correctly indentifying the play The King in Yellow, the horrific drama around which many (recent) Call of Cthulhu adventures that focus on Hastur cultists have tapped into. However, in much the same way as the previous Act, the lines between player and character are deliberately blurred.
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Posted on June 28, 2010 by Flames
I wasn’t overly familiar with the works of John Wick before I picked up the first two Acts of this Curse of the Yellow Sign series (presumably a trilogy), but on the strength of what I’ve read I’m encouraged to seek out more. That’s always a good sign (pun not intended). Since then I’ve noticed that his name has been linked to some other reputable games, such as Legend of the Five Rings and 7th Sea and, more recently, Houses of the Blooded.
To a certain extent there is much to compare the Curse of the Yellow Sign series with the trilogy of scenarios within the Chaosium monograph Ripples of Carcosa – three scenarios that explore the ‘Hastur Mythos’ over different eras.
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Posted on October 19, 2009 by spikexan
It’s only eighteen pages. There is no artwork beyond some font variances. There are no graphs and no sidebars. You get no character sheet. There are some bullets, but that just seems sensible in a game about zombie survival (or is it Zombie survival?). Despite the utter lack of bells and whistles, it still costs five bucks (except mine was a free reviewer’s copy from Wicked Dead Brewing Company). You know what else?
It’s totally worth skipping out on a combo meal to snatch up this booklet.
Shotgun Diaries apparently started out as a birthday gift. As most things zombie-related, it got a bit out of hand.
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Posted on November 18, 2008 by Flames
Nearly all RPGs have a section devoted to the theory of how RPGs should be played. In fact, this is the part of a corebook I find myself rereading for inspiration. The skill of these chapters range from the banal to sex, drugs, and rock-and-roll goodness. If you want how-to theory that feels like Chuck Palahniuk’s Fight Club, then John Wick’s Play Dirty is the book for you. Making connections between the two proves simple. Heck, both books have a series of rules to follow. While we won’t talk about the rules of Fight Club, I will share Wick’s two rules:
Rule One: There are no rules.
Rule Two: Cheat anyway.
Review by Todd Cash
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Posted on October 21, 2008 by Flames
Today’s addition to the Halloween Horror series is not really a monster, but it is something of a nightmare and more than fitting for our collection. Brought to us by game designer and author, John Wick (Thirty, Necromonpoly), is a place of horror you don’t want to visit, Halloween or not.
How do you get in? How do you get out?
The Room
Created by John Wick
The Room remembers you. It keeps a little piece of you. Keeps it close to its heart.
The Room keeps little pieces of those who dream there. Steals it from you. Just a little piece. And in the Room, the pieces it keeps try to escape. They stow away in your coat. Hiding in your hat. Ditch between the cracks in your shaving mirror.
They try to escape, but the Room keeps them close. Very close. In the Room, you can smell her hair and taste his cigar. Feel the cut of the broken bottle as it ripped her skin. Everyone who ever dreamed here left a little something of themselves behind. Memories and dreams caught in its teeth.
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Posted on May 5, 2008 by Flames
The new game by the Origins Award-winning author of Legend of the Five Rings and 7th Sea!
Ambition. Lust. Revenge. You cannot have one without the others.
Thousands of years ago, the ven ruled the world. They were a passionate people, obsessed with Romance and Revenge, opera and theater, and all the forbidden delights their decadent culture provided. In the end, that which made them beautiful was also the key to their own destruction. Houses of the Blooded is a game about tragic obsession. Set in the fantastic world of ven myth and legend, players take the roles of powerful characters bent on conquering their world, destroying their enemies and possessing all they desire.
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