Tag Archive | "matt forbeck"

Matt Forbeck’s Shotguns & Sorcery: The Roleplaying Game hits the digital shelves!

Posted on July 3, 2020 by

Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching at the city walls by night.

Whether in the streets of Goblintown or the prestigious halls of the Academy of Arcane Apprenticeship, people try to scrape by, make a living, and survive from one day to the next. You, however, are looking for something more than simple survival. And in this city, if you don’t make your own adventure, another adventure is sure to find you.

Based on the fantasy noir novels of bestselling author Matt Forbeck and powered by Monte Cook’s Cypher system — written by Forbeck, with rules by legendary game designer Robert J. Schwalb — Shotguns & Sorcery: The Roleplaying Game contains everything you need to launch your campaign.

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New Shotguns and Sorcery RPG to Debut at Gen Con 2015

Posted on September 2, 2014 by

Award-winning author and game designer Matt Forbeck is partnering with Outland Entertainment to produce a tabletop roleplaying game based upon his fantasy noir Shotguns & Sorcery novels, as well as enhanced ebook editions of those popular books. Fans of the series will have the opportunity to immerse themselves in the world, meet the characters from the books, create their own heroes, and play though brand-new adventures developed exclusively for the game.

“I’d long thought about trying to publish a Shotguns & Sorcery game myself,” Forbeck says, “but I could never manage to find the time. Then Jeremy Mohler came to me with so much love for both games and these books—and he’s such a talented artist to boot. I couldn’t ask for more dedicated publishing partners than Outland.”

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Matt Forbeck: Monster Academy and His “12-For-12” Campaign

Posted on March 25, 2014 by

Matt Forbeck has been a bit busy over the past year. He started a series of Kikcstarters to support and promote a crazy idea: that he could write and prepare for publication one novel a month for twelve months. I caught up with Matt recently to ask him about one of the most recent books in that series, Monster Academy 1: I Will Not Eat People.

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Matt Forbeck Talks 12-for-12 And Kickstarter

Posted on September 18, 2012 by


Matt Forbeck is an award-winning game designer and author whose most recent endeavor, “12-for-12”, is a personal challenge issued to himself to write a novel a month for an entire year. I caught up with Matt after his most recent Kickstarter campaign concluded to ask him how things were going.

You’ve run a number of highly successful Kickstarters in support of your 12-for-12 initiative; what’s the most important thing you’ve learned about running a Kickstarter project?

It’s a lot more work than you think. While I ran my Kickstarters, they seemed to suck up every bit of time I had as I kept thinking about ways to improve them. That’s especially true toward the end, when you’re either getting desperate to hit your goals or thrilled that you’ve shot past them.

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Carpathia Review

Posted on June 19, 2012 by

Carpathia, the newest novel by Matt Forbeck and Angry Robot Books, takes place during the momentous disaster that was the maiden voyage of the S.S. Titanic in 1912. Historically, the first ship to arrive to render aid was the Carpathia. Matt’s premise stems from this, and from the idea that there might be a reason why the Titanic survivors would NOT want to be rescued by that particular vessel. In a word: vampires.

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Matt Forbeck’s Dangerous Games Novels Kickstarter

Posted on May 19, 2012 by

The Dangerous Games Trilogy

Once a year, the greatest tabletop gamers in the world descend upon Indianapolis for Gen Con, the Best Four Days in Gaming, to play games, see friends, and have fun. They play things like D&D, Magic: The Gathering, Warhammer 40,000, Settlers of Catan, Munchkin, and everything else they can get their hands on. Mostly the competition is friendly.

Sometimes it is not.

When a world-famous game designer turns up murdered at the convention, a group of gamers makes it their quest to figure out who killed him, and why. As they dig deeper, they start to question everything they thought they knew about the man: who he is, why someone hated him enough to kill him — and if he’s really dead. In the end, they must figure out who’s playing whom or risk not only losing this most dangerous game but their lives.

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Matt Forbeck’s Brave New World: Revolution Available Now!

Posted on May 15, 2012 by

Ask Not What Your Country Could Do For you. Ask What It Could Do To You.

John Cruise — better known as the superpowered delta Patriot — only wanted to serve his country, which has suffered under martial law since the assassination of the First Lady back in 1963. For years, he did so as a member of Delta Prime, the federal paramilitary organization dedicated to keeping deltas and the rest of the population in line. Then, during the Bicentennial Battle, Chicago disappeared in a blinding flash of light, taking the world’s most powerful deltas with it, along with Patriot’s wife.

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12 for ’12 Interview with Matt Forbeck

Posted on November 17, 2011 by

Author and game designer Matt Forbeck recently announced the 12 for ’12 project, in which he will attempt to write a short novel every month in 2012. We think Matt might have gone just a little crazy, but we’re also pretty sure Matt can actually pull this off…so Jeremy LC Jones had a little chat with Matt about the project.

Um, Matt, what are you thinking?

I’m thinking I want to write and I want to self-publish. I’m thrilled with my current publisher, Angry Robot, but there are some projects I’d like to do that wouldn’t work with them. That’s what 12 for ’12 is all about.

I’m a fast writer, so technically I should be able to handle writing 12 novels in a year, especially if they’re shorter ones like these. I’m shooting for 50,000 words each, which is what anyone participating in NaNoWriMo (National Novel Writing Month) this month is shooting for. That’s still 600,000 words of fiction in a year, but I’m pretty sure I can manage it.

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Matt Forbeck tells us about Amortals

Posted on January 31, 2011 by

Matt Forbeck has been a staple in the RPG industry for many years. With stints working for Games Workshop, Pinnacle Entertainment and Human Head Studios, and with design credits from Deadlands and Brave New World to Mutant Chronicles and the Leverage tabletop role-playing game, Matt has enough experience that the title “veteran” hardly seems adequate.

Matt and I sat down to hash out a few questions regarding his most recent novel, Amortals, from Angry Robot Books.

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Amortals Novel Review

Posted on December 15, 2010 by

What would you do if you found out you had been killed? Further, what if the new you had to track down the old you’s killer?

This is the odd dilemma facing Ronan Dooley, Secret Service Agent and Amortal. The Amortals Project is a program that keeps people alive long past their normal lifespan, and is a sort of insurance policy against anything lethal happening to the rich and powerful. Ronan has been granted Amortal status because of his usefulness in protecting other Amortals – including the President of the United States. So when Dooley ends up murdered, his first assignment – once his new body is up and running – is to track down the ones responsible; they may pose a threat to other Amortals, and besides, killing Dooley in such a high profile manner – broadcasting his death scene – gives the Project a black eye and unwanted bad publicity.

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Preview of Amortals by Matt Forbeck

Posted on November 15, 2010 by

Today you die. Today you are reborn. Today you hunt the man who killed you.

It’s Lee Child vs. Altered Carbon in a high-tech blast of tough-as-nails future thrills. Matt Forbeck arrives as the new king of high-concept – with a blockbuster action movie in a book. In the near future, scientists solve the problem of mortality by learning how to backup and restore a persons memories into a vat-bred clone. When Secret Service agent Ronan “Methusaleh” Dooley is brutally murdered, he’s brought back from the dead yet again to hunt his killer, and in doing so uncover a terrible conspiracy.

Flames Rising is pleased to present a excerpt from this new novel by Matt Forbeck.

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Halloween Horror: Hollow Wee ’Un

Posted on October 28, 2008 by

Today’s new monster in the Halloween Horror series is brought to us by author and game designer Matt Forbeck (Mutant Chronicles, Ghost Stories). Matt knows a thing or two about little “trick-or-treaters” and adds a twist to a common Halloween night activity. Artist Aaron Acevedo adds a bit of gruesome horror to this entry in his own style.

Just what kind of horror is under the cute little costume?

The Hollow Wee ’Un

Created By Matt Forbeck

“Trick or treat!”

“Oh! Don’t you just look incredible! What a wonderful costume!”

“Trick or treat!”

“Hold a moment, honey. I don’t see your parents. Aren’t you a little young to be wandering around out here on your own?”

“Trick or treat!”

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Discussing Eberron and Blood Bowl fiction with Matt Forbeck

Posted on August 25, 2008 by

Matt Forbeck writes about superheroes. And mutants. And parodic, homicidal American football players in his Blood Bowl novels. He does some Weird West, too.

In fact, there’s more than a little cowboy thrown into every thing he does. Check out the Lost Mark Trilogy for an idea of how seamlessly the Wild West and heroic fantasy can meld into something much bigger than the sum of both genres.

For the last twenty years, most of Forbeck’s work—game design, fiction, non-fiction—has in some way or another been connected to a shared world or licensed setting. He has worked with many settings from just about every possible angle—writer, editor, and developer.

A while back, Forbeck and I talked about writing in general and shared world writing in particular.

Interview by Jeremy Jones

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2008 Diana Jones Award Announced

Posted on August 23, 2008 by

Annual Award “For Excellence in Gaming” Locked in Second-Ever Tie

The 2008 Diana Jones Award for Excellence in Gaming has been given to two winners: Grey Ranks (a roleplaying game by Jason Morningstar, published by Bully Pulpit Games) and Wolfgang Baur and his Open Design business model. This is the second time the awards committee has locked into a tie over the winners in its eight years. The winners were announced at a ceremony packed with games industry professionals, from designers to publishers and distributors, held at Jillian’s in Indianapolis at 9 PM on Wednesday 13th August, the day before the opening of the games convention Gen Con Indianapolis.

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