Posted on January 27, 2008 by Flames
Review by: Jason Thorson
Sometimes the most innovative ideas are so simple, it’s amazing they haven’t already been done. Such is the case with Cloverfield – a giant monster movie shot entirely from the perspective of a character’s camcorder. Produced by J.J. Abrams, written by Drew Goddard, and directed by Matt Reeves, all of whom are television vets having been responsible for episodes of Lost, Buffy, Angel, Alias, and others, Cloverfield is more than merely Godzilla meets The Blair Witch Project. It’s unique in that it attempts to give us fully developed characters to inhabit it’s high concept scenario and entirely besieged Manhattan setting.
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Posted on July 28, 2007 by Flames
The genre of story telling that has best succeeded in giving me the creeps is the tried and true ghost story. It tends to be reliably frightening in written form, and although less so on film, it’s hard to find someone who’s not been given a heebie-jeebies overdose by The Changeling (1980). Other successes worth mentioning include The Haunting (1963), Poltergeist (1982), and more recently, The Others (2001). Unfortunately, the list of bad haunted fright films is far lengthier. This brings us to the genre’s most recent offering. To describe 1408 in appropriately metaphysical terms, Swedish director, Mikael Håfström’s film is stuck in movie purgatory, somewhere between good and bad.
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Posted on May 16, 2007 by Flames
Given the instant success of 28 Days Later and its money generating influence industry wide, it was to be expected that once the cinematic carnage had subsided, the entrails had dried up, and the dust had settled, we’d be treated to a second go around with the rage virus courtesy of Juan Carlos Fresnadillo’s 28 Weeks Later.
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Posted on April 10, 2007 by Flames
I can’t remember the last time I was as entertained by the audience’s reaction to a movie as I was the movie itself. People laughed hysterically, burst out in fits of applause, and “ewe-ed” and “ah-ed” their ways through all 3 hours and 11 minutes of Grindhouse. The movie-going experience for me was outstanding, more so than the movie itself. Here’s the thing, though: The movie is pretty darn good too, which makes writing this review a bit less of a daunting task than it could’ve been. And for that I say, “Thanks, Robert. Thanks, Quentin.”
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Posted on March 13, 2007 by Flames
It is not often that a role playing game makes you think. It is also a rare occurrence when a role playing game tackles a controversial subject, with grace and understanding. Upon reading Little Fears I was happy to have my first impressions of the game shattered. At first glance Little Fears is a game simply about childhood fears, which it is, but it is also about much more.
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Posted on March 1, 2007 by Flames
There is a lot to like about The Creep Chronicle — indeed, in many ways, it’s the PG-rated successor of Little Fears that several people were hungering for back in 2001. If you’re looking for a “kid friendly” horror RPG that still has some teeth, you need look no further than The Creep Chronicle.
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Posted on February 21, 2007 by Flames
Let me begin by writing something positive about director, Francisco Plaza’s, Werewolf Hunter. It’s ambitious. But really. What do you get when you try to combine a monster movie, a serial killer thriller, a period piece, a docudrama, and an episode of National Geographic Explorer? Answer: A disjointed mess that never commits to any of these. Rather than pulling us through a compelling narrative, we watch while Mr. Plaza meanders in circles for 89 minutes. What’s left in his wake is a movie so disengaging that the most frightening experience I had watching it was the possibility that I may fall asleep and have to watch it again so that I can write this review.
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Posted on January 19, 2006 by Flames
Paxton and Josh are two buddies from the US backpacking their way through Europe. On their journey they have picked up an Icelander named Oli, and together the trio have made it their mission to smoke as much pot and chase as much tail as possible. This incentive has lead them to a Slovakian hostel where something much more terrifying and gruesome awaits them than beautiful women. Unfortunately for the boys, in this city, foreigners are kidnapped and, for the right price, tormented and tortured by their buyers.
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Posted on November 11, 2005 by Flames
The basic premise of Saw II is the same as Saw. I know, you’re shocked. Put people in a messed up situation, see if they can survive, and possibly…learn their lesson. Also, like its predecessor, the movie really only revolves around one of these messed up situations. That is, eight seemingly innocent people wake up to find themselves players in one of Jigsaw’s games. They’re all trapped in a room where deadly gas is being vented in. If they cannot find the various antidotes hidden throughout their surroundings they will die. Donnie Wahlberg is Eric Matthews, a washed up old cop, whose son, Daniel, is one of the players in Jigsaw’s latest game. It’s a game of survival, who will win?
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Posted on November 5, 2005 by Flames
I’ve read a few reviews of this book that make statements like “Kiernan has finally found her voice,” or “this set of stories flow together so much better than [insert title of short story collection here].” I’m not completely sure that I agree. Granted, the lines that bind some of these stories together, or with her other novels like Threshold or Low Red Moon are a lot more sturdy, but to say that these stories are where Caitlin finally found her author’s voice just strikes me as a little misinformed. Caitlin’s had her voice for several years now, and while it may not be a shout, it is most certainly distinct and it carries.
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Posted on May 2, 2005 by Flames
Throughout known history, mankind has been threatened by the malevolent plane known as the Ignotus. How the Ignotus came into being is not clear – some believe it was a remnant of the destruction of Sodom and Gomorrah, while others consider it to be a punishment from God. What is known, though, is that the Ignotus is the source of numerous trials and tribulations, including manifestations of evil spirits, ghosts and all manner of frightful things. As the Ignotus moves closer to the earth, its effects multiply and inevitably it is the innocent who suffer the most.
Review by John Walsh
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Posted on April 1, 2005 by Flames
Oft times in horror role-playing, characters endure deadly consequences to the blood, guts and gore that bleeds through so many games. Every once in a while a horror rpg strives to create the mood and theme of horror through fear, manipulation, and growth of character. Dead Inside: The Roleplaying Game of Loss and Redemption, is a game that steps away from combat and mechanics and focuses on “the reasons for and the manner in which tasks are attempted.”
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Posted on December 29, 2004 by Flames
In recent years a host of post-apocalyptic games have flung themselves at the mercy of the gaming market. Rapture: The Second Coming is a setting created by William Spencer-Hale. Its post-apocalyptic echoes have strong religious overtones. While some games with a religious feel have lent themselves to popular Christian theology, Rapture flies in the face of such traditions through its conspiracy and depiction of the Vatican as the basis for all evil. The writers of Rapture are aware of its controversy, “Rapture does not attempt to embrace a religious ideal or promote one form of theology over another. On the contrary, in the context of the game, all religions have their truth, no matter what their view of God may be.” (Page 24) The game is no less controversial for having the explanation, however. Its character classes span the realm of modern-day religion and stereotypes.
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Posted on December 6, 2004 by Flames
How did you get into gaming? Waaay back when they still did Ian Livingston’s Fighting Fantasy books and the start of the Lone Wolf series — I considered those gaming, since they used dice and a character sheet. I never got into D&D, had a brief run-in with Palladium Fantasy RP, and Warhammer, then I […]
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Posted on December 6, 2004 by Flames
How did you get into gaming? Way back when, my dad got me interested in comic books. This was back in grade school. He’d pick them up for me or let me read the ones he got for himself and then I’d pore over them. Eventually I graduated to fantasy and science fiction novels.I made […]
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Posted on November 29, 2004 by Monica Valentinelli
The .pdf is written extremely well, Tresca’s experiences within the gaming industry definitely shine through in his writing. The language has a conversational tone, and is written in the second person. While the intended audience is “zombie hunter,” the .pdf’s focus shifts back and forth from player to GM back to player again. Writing for a dual audience is no doubt challenging, however some information would have been easier to read only if it was organized differently.
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Posted on September 20, 2004 by Flames
Imagine you are an FBI agent, called upon to take on a new task with a secret organization. You are not briefed on your assignment and have no idea what to expect. Entering the facility, you discover that you are assigned accompany the world’s most talented crime fighters, who just happen to be demons and creatures with incredible powers. Enter Hellboy: a demon raised by humans, set on the preservation of mankind — his way! Hellboy incorporates demons/fantastic creatures, arch-villains, and non-stop action that is both unique and traditional.
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