Posted on September 18, 2006 by Flames
Rule of Rose tells the eerie and disturbing story of Jennifer, an apprehensive protagonist who must face the fantastic evil of a child’s imagination. Set in an English orphanage of the 1930’s, the game is a story of social outcasts, cruel violence, strained relationships and prepubescent sexuality. Since the cast of the game are almost entirely children, Sony was hesitant to release the game in America. Atlus, a company with a history of importing niche titles, stepped up and took the risk of bringing a game of challenging issues to the market.
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Posted on July 6, 2006 by Matt-M-McElroy
“Monsters are Real!” claims the ad copy of this collection of horror stories from Crypto-American Press. Mad Marv tells us about zombies and other monsters created by science and technology throughout the book. Five short stories and a mix of “Recipes” featuring how-to guides for creating golems and other creatures from myth and legend (each with a short story of its own) make up this book.
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Posted on March 1, 2006 by Flames
Dead of Night is a horror RPG packed into a 219 page book that’s only 4 ¼ by 5 ½ inches. While the game professes that more than one style of horror could be played, Dead of Night is geared towards playing out those campy “B” movies we watch with the lights turned low.
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Posted on January 3, 2006 by Monica Valentinelli
What makes Anansi Boys interesting to read, is that this book transcends the issue of race or origin through Gaiman’s descriptions of more animalistic qualities of Anansi’s world and symbols that give us a color to focus on other than white or black or red. Symbols like Anansi’s green fedora help us dream the tale in Technicolor. By simplifying “race” (giving us only fleeting character descriptions) the prose emerges light and lilting. Class is well-defined but it’s laughable, comedic. You forget that the continent of Africa and her many gods are outside of your comprehension—you feel a part of the raw, natural order spring to life inside of you.
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Posted on November 4, 2005 by Flames
Written by Pamela Collins, Aaron Dembski-Bowden, Jonathan McFarland and Morgan A. McLaughlin with artwork provided by Sam Araya, Durwin Talon, Avery Butterworth, Michael Gaydos, Travis Ingram and James Cole, World of Darkness: Antagonists is a sleek, thin hardcover that offers both players and Storytellers a good look at three “generic” types of foils – the walking dead, mortal hunters, and organized (or not so organized) religious threats – as well as a toolbox for the generation of home-cooked antagonists to fit the needs of any chronicle, limited entirely by the imagination of the ST. While World of Darkness: Antagonists is written in a voice that speaks very directly to the ST, the book is most certainly a boon for the player who wants to give their character a nice, solid history and “flesh out” some of their Merits… in the case that you’ve got an Ally out there who happens to be a freelance witch-hunter, that is… and therefore works out a place for itself on both ST and player bookshelves.
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Posted on September 6, 2005 by Flames
Clash tells us about his company, Flying Mice LLC and the RPGs that he has worked on, including Blood Games, Starcluster and more.
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Posted on August 8, 2005 by Monica Valentinelli
A/State’s setting is post-apocalyptic futurism, but with a few twists. Unlike other post-apocalyptic settings, there are a lot of unknowns. Something happened, something that ripped the fabric of modern-day reality off from civilization’s spoiled body. Technology is limited, identities are a luxury, and survival of the fittest is a way of life—not just a catch phrase. The City, assuredly a conglomeration of some things that “were”, has no name. In this place with no name, you battle against your greatest enemy—yourself.
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Posted on May 6, 2005 by Flames
There were parts that I loved, terribly, which were almost all thematic and setting/scene based. There were parts that I very very much hated, and that was all gameplay-based.
Here’s what I loved:
The sanity system. If you look at stuff closely (the priest crucified on the cross, for example) you get More out of the game, but you also lose more sanity points (which gradually recover over time). When you’re low on sanity, you start talking to yourself and hearing things. Apparently when you run out of sanity, you take whatever gun you’re holding and kill yourself.
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Posted on October 17, 2004 by Flames
The plot of this game revolves around a pretty little English schoolgirl named Alyssa. During a stay at boarding school she receives an unsettling message from her mother, which prompts her to run home only to discover a creepy old man and a challenging destiny. Alyssa soon finds herself traveling through different decades in time to solve various mysteries, confront deranged serial killers, and eventually discover the truth behind her family’s unique history.
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Posted on October 10, 2004 by Flames
Starring: Fountain Yount, William Sanderson, Kurt Hargan, Marco St. John, Rachel Mellendorf, Rick Dial and Tom Savini. Directed/Written by: Barret J. Leigh and Thom Maurer,. Based on original short story by: H.P. Lovecraft., Music Composed by: Kaveh Cohen. Columbia Picture, 2004, 84 min. Rated R., Reviewed by Jeff Jacobs
As an adaptation of H.P. Lovecraft’s short story, “Beyond the Wall of Sleep” is riveting horror film, filled with a deep, dark emphasis of mystery. The film emphasizes on early 20th century psychiatric research, combined with inexplicable evidence of the occult.
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Posted on October 4, 2004 by Flames
Waking up Screaming is an anthology of tales written by H.P. Lovecraft. Lovecraft today is considered to be the father of modern horror. Before picking up the work, I read some accounts of his background through the Flames Rising links. Entranced with the trappings of a colonial life, Lovecraft lived in the early 1900s casting out all things modern. He frequently wore older styles of clothing, and made his home in Providence. Upon his death, his work was posthumously published by two of his friends. Lovecraft enjoyed some success during his lifetime, however, it wasn’t until World War II that his work gained in popularity.
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Posted on September 25, 2004 by Flames
“The Age of Romance and Gothic Elegance” proclaims the first line on the back of Vampire by Gaslight, and the Victorian era certainly seems tailored to be the Age of the Vampire. No other period in human history seems to suit the proclivities of the Kindred more than the end of the nineteenth century, and so the expansion of White Wolf’s Minds Eye Theatre into this complex and rich historical period is both welcome and daunting.
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Posted on September 17, 2004 by Flames
The Seventh Seal: Roleplaying Game of Prophetic Revelations is a modern day conspiracy/horror game. In it the player characters take on the role of the Chosen Elect, men and women who have been contacted by an Archangel and charged with the task of defending humanity from the forces of darkness. Unlike other games dealing with this subject matter, this one takes place before open war breaks out between the Heavenly Host and the Rebel Angels. The players must survive in a familiar world, while investigating, hunting and hiding from the Infernal Enemy.
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