Posted on July 4, 2012 by Megan
Whether or not you believe, you’ll have heard of the concept of sin… going your own way, indulging in your own desires, rather than paying attention to the wishes of your deity. This is the first in a series of resources focusing on the so-called ‘seven deadly sins’ and providing ample material for GMs to lead characters astray…
Avarice – the desire to accumulate wealth and resources far beyond what you actually need – is a sin that probably besets most fantasy adventurers every so often.
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Posted on June 26, 2012 by Flames
In Nightglass, a young boy in the shadowy nation of Nidal is taken from his home and trained by the sadistic magical academy known as the Dusk Hall, transformed into a living weapon in the service of the dark god Zon-Kuthon. Many years later, now grown to manhood, Isiem is sent to Cheliax to help put down a rebellion by the winged, inhuman strix. Yet as he conducts his grisly work, Isiem begins to question his life under the shadow of the Midnight Lord, and wonder who the real monsters are…
Flames Rising is pleased to present an excerpt from this new Pathfinder novel.
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Posted on June 7, 2012 by Flames
There has always been a bit of controversy surrounding the ranger class in Dungeons & Dragons. The archetype of the “ranger” has a solid foundation in literature as an expert woodsman (or woods-woman) that is skilled with sword or bow, who knows the land better than anyone else and fights for an important cause. The Dungeons & Dragons’ ranger is all of these things but there is one feature which has nagged at gamers since AD&D; the ability to cast spells.
“Aragorn Didn’t Cast Spells”
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Posted on June 1, 2012 by Megan
The brief introduction lays out this product’s purpose: it is not just an introductory adventure for four new characters beginning their adventuring careers, it is also designed with the novice GM in mind, replete with hints and tips to aid good gamemastering from the start – the sort of things a more experienced friend might whisper in your ear the first time you try to run a game. It’s an admirable intention…
OK, so roll up some characters and let’s get going. The introduction to the adventure contains a story commonly told in the village of Galfolweed, the characters being either locals or youngsters who have set out from a nearby town in search of adventure and ended up here in the village tavern. It is a nicely-written tale, suitable to be recounted in the bardic storytelling style – indeed the GM notes suggest that whilst you can mine the story for hints for the characters to pick up in conversation, one of the village elders is renowned for his dramatic recitation of this tale and can easily be persuaded to perform!
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Posted on May 29, 2012 by Megan
If you go down to the woods today… the surprise will not be teddy bears eating al fresco! Whilst the introduction tells an intriguing and innovative backstory as to who really is there for the GM’s eyes, the characters will first be approached by a worried village mayor who is concerned by the absence of a local hunter who was hired by a shepherd who feared that a bold wolf has been snacking on his sheep…
The village has had other problems, the sage’s house was broken into and books and alchemical equipment stolen. It seems that something is afoot, and the characters, as passing adventurers, are asked to help. Assuming that they do, a trail will be found that leads into the Dark Wood and whatever it is that lies in wait for them there.
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Posted on May 23, 2012 by Flames
From Hugo Award–winner Tim Pratt comes a new fantastical adventure set in the award-winning world of the Pathfinder Roleplaying Game.
In City of the Fallen Sky, a young alchemist named Alaeron flees an apprenticeship with the dark scholars of Numeria’s Technic League, only to find himself in trouble once more as a chance encounter sends him and several reluctant companions into the jungles of the Mwangi Expanse. Tracked by a high-tech assassin, and armed only with his inquisitive nature—and a few mysterious artifacts stolen from the Technic League—Alaeron must find the ruins of a legendary flying city, or face the wrath of a cruel crime lord…
Flames Rising is pleased to present an excerpt from this new novel.
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Posted on May 18, 2012 by Flames
Alright, my first real RPG book review. Bear with me folks.
Today I’ll be talking about Northlands, the Norse themed sourcebook for the northern realms of the Midgard world. From what I gather Midgard is a homebrew setting writ large. Created with help from a proto-Kickstarter system called Patronage through Kobold Quarterly, fans can chip in to the design process and get special supplements. This is one of the first books to explore outside the Free City of Zobeck that is the heart of the Midgard Campaign Setting.
Overall this was a very well put together book. The maps are good, the art is very nice black and white and the content is engaging and well designed.
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Posted on May 15, 2012 by Flames
Po’Kesteros, the Lostling.
This is one of the Faces of the Tarnished Souk series NPC’s for use with the Rite Publishing campaign setting/ adventure arc Coliseum Morpheuon. This is a setting of adventures and intrigues in the Plane of Dreams, where people can burn their dreams (Dreamburning) to influence fate and events. Not only can someone choose to burn a dream to control their circumstances but dreams can be stolen. On the Plane of Dreams, a dream is power. From what I can gather this high level setting, 16-20th levels, has roots in Planescape, with intrigue between factions, gladiator games, crazy occurrences, otherworldly landscapes and things unusual and odd to throw at your players.
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Posted on May 11, 2012 by Flames
In the sands of Thuvia, the atheist Salim Ghadafar must find the stolen soul of a murdered merchant. His search for souls extends throughout the planes and tests his strength to the breaking point. Death’s Heretic by James L. Sutter is a grand tour of the Outer Planes… a tour that balances large-scale awe and wonder with intimate character development.
Indeed, Death’s Heretic is more than “a book about tracking down kidnapped souls and killing monsters.” It’s a novel shot through with mystery, mayhem, and romping good adventure, sure, but it also asks some weighty questions… while killing monsters.
“If we really understood immortality,” asks Sutter, “would we still want it?”
There’s more, of course. What are the power dynamics of faith? The true nature of honor? Of heroism? What lurks within the complexities of human ambivalence? The resulting novel blends intimate knowledge of the Pathfinder setting with compelling characters and a plot that packs the energy of a Byzantine naphtha bomb.
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Posted on May 1, 2012 by Megan
Opening with a truly beautiful plan of the ship itself, and detailed background that explains how The Green Lady came to be drifting empty, Marie Celeste-style across the face of the ocean, we continue with little ado into various ways in which your characters can be enticed to explore, to risk the unknown dangers that await… Perhaps the ship they are on is sinking? Or someone aboard the ship owed one of them money? Or they heard a rumour about treasure concealed aboard? Or… maybe you have a better hook, you know what intrigues and attracts them, after all. There are even ideas to deal with the minor hindrance of the group not being at sea when you want to run the adventure!
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Posted on March 21, 2012 by Flames
Welcome back to Golarion–the world of Krunzle the Quick, Isiem the wizard, and Alaeron the seeker of forbidden knowledge. Here you’ll find lands such as Cheliax, Numeria, Druma, and Nidel where greed, secrecy, and savagery await heroes and readers alike.
Below, the authors of three forthcoming Pathfinder Tales novels discuss how they came to the world of Golarion and what stories they found there.
Behold, Matthew Hughes (www.archonate.com) who writes science fiction, crime, and media-tie novels as Matthew Hughes, Matt Hughes, and Hugh Matthews. He is best known for his Archonate tales, including Template in the Planet Stories line, and his recent Hell and Black trilogy. His Pathfinder Tales novel Song of the Serpent is due out in 2012.
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Posted on March 13, 2012 by Flames
The Worldwound weeps. The living tower looms overhead. The demon Yath and his minions spread throughout the southern kingdoms. Trying times call for unlikely heroes. In The Worldwound Gambit by Robin D. Laws, the charismatic con-man Gad pulls together a band of roguish adventurers— caustic Jerisa, gentle Tiberio, haunted Calliard, pragmatic Vitta, and the mad fire magician Hendregan–to head north to face Yath and make the world safe for thieves and miscreants once again.
Heroic fantasy, mystery, horror, comedy, and dashes of swashbuckling romance… Laws wraps it all around a heist. Yes, dear reader, The Worldwound Gambit is a heist novel and it is glorious!
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Posted on March 6, 2012 by Flames
In Plague of Shadows by Howard Andrew Jones, the half-elf Elyana and her companions must race across the ravaged land of Galt, scale the Five Kings Mountains, and scour the Vale of Shadows for the cure that will save the cursed Lord Stelan.
Prepare yourself, for Plague of Shadows, dear reader, is fast-paced, sword-and-sorcery at its best.
“Friendship and loyalty lie at the heart of Plague of Shadows,” said Jones. “In whom can you really place your trust, and what does friendship really mean? Not that I’m ever on a soapbox about it. But loyalties, choices, and friendship drive the plot.”
In the short form or long, Jones has been praised frequently for his lightning quick pacing and irresistible plotting—pacing that does not sacrifice character development but depends upon it. Indeed, as Jones says below, “plot is character.”
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Posted on March 2, 2012 by Flames
The Pathfinder Tales novel Winter Witch by Elaine Cunningham and Dave Gross tells the story of Declan, a magical mapmaker, and Ellasif, a diminutive barbarian from the Lands of the Linnorm Kinds.
“Some people are born knowing what they’re meant to be,” said Cunningham. “Ellasif is one of them, and from a very early age she was determined to become a fighter despite her apparent physical limitations.”
Together, Declan and Ellasif search for a missing child and in the process discover a lot about what it means to be a hero.
A veteran of shared world settings, Cunningham has written extensively in the Forgotten Realms. Her Realms work includes the Songs and Swords pentalogy, Starlight and Shadows trilogy, and the Counselors and Kings trilogy, as well as Evermeet: Island of Elves and City of Splendors: a Novel of Waterdeep (with Ed Greenwood). Her Realms stories were collected in The Best of the Realms, Book III: The Stories of Elaine Cunningham. She contributed Dark Journey to the New Jedi Order series set in the Star Wars Expanded Universe.
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Posted on February 27, 2012 by Flames
Welcome to part two of our talk with Dave Gross. If you missed part one, you may want to go check out Part One first.
Dave Gross continues the adventures of half-elven Pathfinder Varian Jeggare and his hellspawn bodyguard Radovan in Master of Devils. This time the oddly paired duo travel to the exotic land of Tian Xia, and Gross layers the storyline with a third narrative.
“Master of Devils is more about being trapped in a situation anathema to your desires,” said Gross. “What will it take to make you give up your pride or even your life?”
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Posted on February 21, 2012 by Flames
A “half-breed” protagonist past his prime and his hellspawn bodyguard must find a missing Pathfinder before it is too late. Sczarni, werewolves, and a very weird witch woman… With Prince of Wolves the first novel in the Pathfinder Tales Line, Dave Gross captures the pulpy grandeur of Golarion without burying the characters under mountains of world-building.
“In Prince of Wolves,” said Gross, “one big question is, How can you find something you never lost? It’s about searching for the wrong thing, or realizing that you had it all along. It’s also about finding the unexpected.”
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Posted on January 23, 2012 by Megan
As we have come to expect, a wealth of resources for fantasy games – what with archers (and arrows for them) heading up the character-based resources for players, adventures for GMs to run and ideas to help them hone their skills. The focus is on Pathfinder, but there is material for other rulesets (and much can be translated with little effort, provided you are reasonably familiar with the game mechanics of the system of your choice).
The Editorial introduces the issue focus on archery, with an account of how fictional archers inspired the editor, Wolfgang Baur, not only to play archer characters but to learn how to use a bow himself.
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Posted on October 17, 2011 by Megan
The Introduction begins with an overview of the Druid class – a divine spellcaster drawing on the limitless power of the natural world, and with Wisdom as his primary ability. Special abilities include Wildshape, the ability to change form; whilst druids need to concentrate on the things they are good at with their spells – controlling the natural environment, participating in combat and acting in concert with their animal companion. This page is illustrated with a delightful sketch of a Welsh Archdruid from the 18th century, a time when romantics tried to recreate ancient practices, something that led to the establishment of the Gorsedd and the Eisteddfod, something completely different from Druidism as practiced within a fantasy game!
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Posted on September 20, 2011 by Megan
Haunts have been one of the most intriguing and (from my side of the GM’s screen, anyway) entertaining additions to the panoply of challenges to throw at characters… and here they take another novel yet classical twist: the haunt that is associated with an item rather than a location.
The work opens with a pseudo-scholarly account, the sort of thing you might cast before the more intellectual kind of adventurer to send them haring off into the horrors you have prepared for them. This leads in to the promised collection of some 30 haunted objects, by way of a note on persistent haunts, which can be a bit puzzling. As haunts duplicate spell effects whatever they do has a duration which can be ‘instantaneous’ or it can last for a set period.
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Posted on August 22, 2011 by Flames
Dave Gross, author of Pathfinder and Forgotten Realms fiction, who Alana recently interviewed here at Flames Rising stopped by to tell us a little about how his favorite kung fu movies inspired his writing.
For inspiration in writing Master of Devils, the latest Pathfinder Tales novel, I steeped myself in dozens of kung fu movies. Some were straight-on martial arts stories from the heyday of the Shaw Brothers, while others were more recent blends of wuxia action with art-house photography. Among my favorites are the fantasy films of the 80s and 90s, many of which include a strong element of supernatural horror.
The first thing you need to know about kung fu movies is that any one of them can seem like five or six different movies crammed into one. Chinese screenwriters seldom stick to a single genre, so you’ll find elements of horror, romance, satire, political commentary, and even slapstick humor in what appears by the DVD cover to be a straight-up action film. Thus, when you’re looking for a “horror kung fu movie,” you shouldn’t expect a simple fright fest–although some of them have some great scary moments.
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