Tag Archive | "rpgs"

My 2014 RPG Releases in Review!

Posted on January 11, 2015 by

I had one of those moments a few weeks back, the kind where you’re forced to stop and wonder what you’ve been up to for the past several months. We were driving through the redwoods, and we stopped at the base of a very large tree. I suppose that’s an understatement, given the fact that they are, indeed, “the” redwoods, but to actually be there… To listen to nothing–no birds, no frogs, no crickets–nothing… The only bit that’s left when there’s total silence is either that or the thoughts swirling around in my head. Usually it’s the latter, which often turns into some musical refrain. Sadly.

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There Was A Dark, Dark House a Halloween adventure for the FirstFable RPG

Posted on October 27, 2014 by

There Was A Dark, Dark House is a Halloween adventure for the FirstFable RPG published by OneBookShelf.

This tale is inspired by ghost stories told around a campfire. It can be as scary or funny as you want.

Your children will love playing an active part in this spooky tale!

The FirstFable core book is needed to run There Was A Dark, Dark House.

A portion of the proceeds of every sale of There Was A Dark, Dark House will automatically be donated to the RPG Creators Relief Fund.

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Shannon Appelcline’s Designers & Dragons Kickstarter!

Posted on August 6, 2014 by

Designers & Dragons is a four volume book series of RPG industry awesomeness, meticulously researched and prettily packaged. Author Shannon Appelcline guides you company by company through the history of tabletop starting in the 1970s all the way up to present day. This series is chock full of fascinating insider tidbits, company profiles, and yes—enough drama to fuel a hundred campaigns.

Evil Hat Productions is incredibly proud to produce this updated edition of Designers & Dragons. You may remember the first edition that came out from the lovely people at Mongoose Publishing—we’d wanted to publish it then, but missed the chance! So we leapt at the opportunity to take it on once their one-volume version went out of print.

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Unframed: The Art of Improvisation for Game Masters

Posted on July 15, 2014 by

Improvisation is key to running any roleplaying game. It’s an essential skill for every game master and player, and can mean the difference between a good gaming session and a great one. Until now, there hasn’t been a system-neutral book that covers improvisation for game masters from every angle.

Unframed: The Art of Improvisation for Game Masters is that book. An anthology of 23 essays by a diverse group of award-winning authors, designers, and experienced game masters, Unframed gives you the tools and inspiration to improvise better, “wing it” without hesitation, and get killer results.

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Growling Door Games Acquires License For Chill RPG

Posted on June 14, 2014 by

US Roleplaying Game Publisher Brings Back Classic Horror Game

Growling Door Games, Inc. is proud to announce that they have entered into a licensing agreement with Martin Caron, the owner of the Chill RPG. The agreement gives Growling Door Games the English-language rights to publish the Chill RPG core book and supplementary materials for that game, setting the stage for a new release of a classic property that helped make horror gaming a staple of the RPG landscape.

Matthew McFarland, President of Growling Door Games, said, “We’re thrilled to bring such a classic of horror gaming back to print. Chill has a great history of success in the market. There’s been a lot of enthusiasm for the game even during its long stint out of print, and we hope both those fans and new ones will enjoy our revival of Chill.”

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Tears of a Machine RPG on Kickstarter!

Posted on July 26, 2013 by

Tears of a Machine is a tabletop story game (or RPG) of giant robots and teenage pilots inspired by the mecha anime shows that I love: Neon Genesis Evangelion, Fafner: Dead Aggressor, Gunparade March and others. Playing the character of a young pilot, you’ll be connected to the brain of a SAInt, a robot crusader with a dangerous will of its own, and sent to fight the alien raiders and their monstrous war machines.

A game of Tears of a Machine is about the characters first. The rules and situations of the game are tuned to create stories about the pilot’s hopes, dreams, and fears. A pilot’s ego can turn failure into success or mire a pilot in depression. What happens in the classroom or at the diner is just as important for a pilot as what happens on the battlefield.

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The ‘Verse And Your Dice

Posted on March 24, 2013 by

I announced recently that I’m the new Brand Manager and one of the writers for the Firefly roleplaying game line. Recently, I published my first update about what we’re up to on the Margaret Weis Productions website.

For more information, read: Ain’t No Better Place In The ‘Verse. I plan to write these bi-monthly and will keep you posted about new titles and some cool ways you can get involved.

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March Fourth — With 10 Horrifyingly Good Deals For GM’s Day

Posted on March 4, 2013 by

Have you honored your GM or Storyteller yet today?

Today is March Fourth, an annual holiday that begs all players to remember the master of their evening’s entertainment — the GM. In honor of this auspicious day of days, DriveThruRPG.com is running a huge GM’s Day Sale all week on a massive list of downloadable games, supplements, and accessories.

Since there are over 13,000 titles discounted, including a few from FR Press, I’ve put together a list of my picks for game lines I haven’t worked on thus far. Read on for my fabulous selections!

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Progress Report #1: A Long Update

Posted on February 25, 2013 by

Today, I kick off a new series that specifically talks about what I’m up to work-wise. I’ve made it a policy not to over-publicize games and stories that haven’t come out yet, primarily because I’ve been burned on that before. It’s tricky to manage because everybody’s promoting, but sometimes deals go bad or businesses fold or what have you. Hence, progress reports. Not promising you anything, but these are some projects I’m working on, have been involved with, and may be coming to a book store, game store, or online retailer near you.

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Hobby Games: The 100 Best now in eBook formats!

Posted on October 27, 2012 by

In Hobby Games: The 100 Best, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Their essays cover the gamut of the hobby market, from roleplaying games to collectible card games, and miniatures games to wargames to board games, with titles both familiar and esoteric. These are the games that the designers themselves play, the ones that have inspired their most popular creations.

Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by SPI founder and wargame legend James F. Dunnigan.

Hobby Games: The 100 Best is available now at the Flames Rising Shop!

Also available now from Green Ronin is Family Games: The 100 Best.

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Never Unprepared: The Complete Game Master’s Guide to Session Prep Review

Posted on September 20, 2012 by

Every gamer loves game night. We all gather around the game table with snacks and our beverage of choice ready to roll some dice and tell a story together. There is something magical about the tale that unfolds from a collaborative storytelling experience (also known as playing a roleplaying game) and the game master is the lynch pin to that process. It seems so effortless on the player’s side of the game screen but good game preparations are necessary to create that effect at the game table.

Game prep is not an intuitive process for most of us and there are very few resources out there for game masters wishing to learn it. Fortunately Phil Vecchione has come to our rescue with Never Unprepared: The Complete Game Master’s Guide to Session Prep his newest book published by Engine Publishing.

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Beyond the Dice: Symphonic Soundscapes for Tabletop RPGs

Posted on July 17, 2012 by

Beyond the Dice enhances the overall gaming experience by adding emotional depth to the table-top gaming environment.

Phrygian Phish Musical Productions presents the first release in a new line of soundtracks specifically created for the tabletop gaming environment. Beyond the Dice: Symphonic Soundscapes features six dynamic symphonic scores and two bonus music tracks created to provide a musical reference for various gaming scenes.

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Never Unprepared: The Complete Game Master’s Guide to Session Prep

Posted on July 8, 2012 by

Whether you’re new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master’s Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. To our knowledge, this is the first book entirely devoted to the process of prepping for tabletop RPGs.

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Round Up of RPG Freelancing Articles

Posted on June 11, 2012 by

For about a year, I’ve been writing about freelancing for the hobby games industry on the Geek’s Dream Girl website. Here’s a round-up of the articles I’ve been writing for the site:

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Horror GMing by The Weirding

Posted on February 20, 2012 by

The “How to run Horror RPGs” series continues today at Flames Rising with an essay from About C. Harris Lynn from TheWeirding.net.

Horror roleplaying games are among the most difficult tabletop RPG to run for several reasons. The most important of these are the GM’s relationship to the players and characters, and the general hopelessness of the characters’ situation in many scenarios. Horror PCs are outclassed from the start and often remain so to the end, and this can make horror RPG difficult to play as well as run.

But there are a lot of tips for the budding horror GM, as well as the player (though this article does not offer tips for players). You do not have to incorporate all of these into every session or campaign – just being aware of them can help you in your process.

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Designers and Dragons Review

Posted on December 20, 2011 by

This is a monumental work, a comprehensive and scholarly history of the role-playing industry from its inception in the early 1970s to the present day. The focus is interesting, concentrating on the individuals and companies that have made role-playing what it is today rather than looking at the games themselves.

Whilst detailed, the writing flows well, making it eminently readable and often entertaining, a fascinating survey of the companies and people who have shaped role-playing and are responsible for most of the books on my shelves (or, these days, lurking on the RPG hard drive) – and who have provided me with years of entertainment and passion. If your interest in role-playing goes anywhere beyond the next dungeon delve, if you like to know the background and history of the games you enjoy, you should find something here catches your attention… and once caught, be warned, it may be a while before you can tear yourself away!

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Todd’s 2011 RPG Shopping List

Posted on November 25, 2011 by

Flames Rising game reviewer Todd Cash has some suggestions for those looks to buy RPGs as a gift (or even pick up a little something for themselves). Most of these are items he has reviewed this year, so we’re going to link back to those reviews so readers can find more in-depth information if they wish.

Buying for Your Favorite Gamer 2011

It’s that time of the year again. Everyone’s wish lists are being compiled while retail stores scramble to offer the same crap they did last year only without making it seem that way.

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SJGames Week: Kenneth Hite talks about GURPS Horror 4th Edition

Posted on July 28, 2011 by

FlamesRising.com is pleased to present you with a peek inside GURPS Horror 4th Edition from its author, Kenneth Hite. For those of you familiar with his work, you might suspect Kenneth Hite is no stranger to writing about all things dark and terrifying. In this essay, Ken talks about the additions and influences he infused into the new edition.

A New Millennium Of Horror, And Of GURPS Horror

I started writing the Third Edition of GURPS Horror in very late 2000, right about the time that Final Destination, Scream 3, and Urban Legend: The Final Cut were finishing off (with one or another degree of skill and chill) the horror boom of the 1990s. No, wait, I lie. I actually started writing the Third Edition of GURPS Horror in 1998, only I called it Nightmares of Mine at the time, and I was writing it for Iron Crown Enterprises. So I began writing it during the Indian summer of clever, self-referential horror: The Faculty, Fallen, and Gods and Monsters were all part of that horror year. By the time I finished it, Iron Crown had gone bankrupt, and I had folded pretty much the entirety of the horror-gaming advice from Nightmares of Mine into GURPS Horror, Third Edition.

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Interview with Author and Game Designer Robin Laws

Posted on March 24, 2011 by

Flames Rising is pleased to present an in-depth interview with author and game designer Robin Laws. An industry veteran, Laws has published role-playing games, supplements, novels and fiction for several companies. His works range from The Esoterroists, produced by Pelgrane Press, to his upcoming Pathfinder novel, which will be released through Paizo this spring.

Today, we sit down with Robin to discuss horror in role-playing games, his work on the GUMSHOE system, and his endeavors as an editor and novelist.

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Invaderz RPG Review

Posted on March 10, 2011 by

If you are a looking for a deep and philosophical game to explore the intricacies of your mind, then this is not the game for you. However, if you are looking for a light-hearted and whimsical romp in between long running campaigns then this game can easily fill that need. Early on the game touts itself as a ‘Beer and Crisps’ game (or a Beer and Pretzels game in the States), and it adheres to this easygoing philosophy.

One takes on the role of a Jerkian Warrior, a clone of the great leader whose purpose in life is to entertain the Exalted Emperor and feed the Exalted Emperor. It’s not an easy life being among the lowest ranks, and a gruesome (though entertaining) death is almost a certainty. One of the few ways to ensure your own survival is through treachery and betrayal of your fellow Jerkian Warriors; rank hath many privileges — one of the most obvious being fewer missions in which death is likely.

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