Posted on February 25, 2009 by Flames
Something is inside my skin. Shifting, itching and scrabbling for purchase. It takes me over, pushing me down to darkness. My voice is not my voice; my steps are not my steps. I see my friends… it sees my friends. I cannot scream. I cannot warn them. I am powerless and small in my own […]
[...more]
Posted on February 19, 2009 by Flames
Strange Encounters
The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, keep hold of their sanity in these long, dark nights.
A Chronicle Book for Hunter: The Vigil
The Horror Recognition Guide is available at the Flames Rising RPGNow Shop.
[...more]
Posted on February 15, 2009 by Flames
Freeze! – World of Darkness bundle available for a limited time.
The discipline required to be a beat cop, or in the military trains you to be strong. It teaches you teamwork, how to rely on others and how to rely on yourself. Which is a damn good thing. You need every edge you can get. You’ll see for yourself when you discover what else is out there in the night…
This bundle includes Tales from the 13th Precinct, Dogs of War and World of Darkness: Armory. At regular price these books would be $81.97 – For this week only, download all three for the sale price of $35.99, a savings of 56%.
The Freeze! bundle is available for a limited time at RPGNow.com.
[...more]
Posted on February 13, 2009 by Monica Valentinelli
The PDF opens with fiction to set the mood. While written well, the white text in a scripty font was pretty hard to read on a black background, so I missed a lot of the details. The first section dives right into discussion cross-pantheon politics with commonalities broken out. This is a very useful section for Storytellers because it offers a high-level overview of how the Atzlanti philosophy works versus the Pesedjet that they can use in and out of game. I really like sections like this one in game supplements because it helps water down conflicting ideas and offer ideas for players to work together in a game. Sometimes, finding common ground when your characters come from different pantheons can be a challenge.
[...more]
Posted on February 11, 2009 by Flames
Children Are Our Future Before the Visitation of a Scion’s divine parent, the Scion in question is mortal, and as vulnerable to physical, mental and emotional danger as any other child. Yet they are also potential sources of great power, and (to those who might be able to identify them as such) prospective pawns. Someone […]
[...more]
Posted on February 7, 2009 by Flames
Chicago lies at the center of the web that is the American heartland. Tendrils of power, wealth, and reward stretch outward, ensnaring the selfish, greedy, and unwary. Yet, Chicago attracts its predators, too. Creatures that would have the city for their own, spinning their own webs of malice and intrigue. But among the city’s towering skyscrapers and wind-swept streets, who is the spider and who is the fly?
Normal price for these three products if purchased separately is: $62.97. The sale price for this week is $25.99, a savings of 59%.
The Sweet Home Chicago bundle is available at the Flames Rising RPGNow Shop.
[...more]
Posted on February 4, 2009 by Flames
The Mekhet Clan Book for Vampire: The Requiem Unnoticed and silent, they watch. Their eyes have seen a thousand secrets, and yours are no exception. They are the Shadows that dwell among the Kindred, and everyone knows that the darkness has eyes in the Danse Macabre. Seek their wisdom under cover of night, and discover […]
[...more]
Posted on February 1, 2009 by Flames
Blood and Madness
Vampires: blood-drinking creatures of the night. Horrors born of darkness, whose sole purpose in life – unlife, actually – is to slake their unholy thirst on the blood of the living. Without doubt, vampires are monsters.
Monsters, though, need not always be unthinking, unfeeling terrors empty of remorse, or even compassion or other human traits. Indeed, vampires can exceed their deathless curse, themselves becoming antiheroes or even heroes.
Explore the depths of the Danse Macabre
The Bloodthirsty Adventures bundle is available at the Flames Rising RPGNow Shop.
[...more]
Posted on January 28, 2009 by Flames
Murder Most Foul What at first seems a case of an insane but isolated killer expands to put the cell at the mercy of an enemy that lives off violence itself, and can only be defeated by an act that could make the hunters killers on a par with the mass murderers they oppose. The […]
[...more]
Posted on January 21, 2009 by Flames
The old woman totters off to enjoy her breakfast, as tiny drops of bile patter on the street behind her.
People are turning up dead with their organs missing, but there’s no evidence of scars or surgery. The deaths are clearly unusual and perhaps even supernatural, and when one victim dies right in front of the hunters, their involvement becomes crucial. While the hunters may at first believe they are simply tracking down a monster, their investigations soon reveal a pattern to the killings, which implies some guiding intellect behind the travesties.
A story in the Storytelling Adventure System for Hunter: The Vigil.
Spearfinger is available now at the Flames Rising RPGNow Shop.
[...more]
Posted on December 16, 2008 by Flames
Block by Bloody Block is a PDF book for Hunter: The Vigil. It includes:
• Systems to run a Hunter: The Vigil chronicle on a larger scale, reclaiming parts of your city from various supernatural factions
• Eight urban territories, complete with story seeds and Storyteller characters, ready to be dropped into an existing chronicle or modified to your troupe’s tastes
• Storytelling advice on how to create your own territories, as well as running a Block by Bloody Block chronicle
• Links to a Block by Bloody Block online wiki
Block by Bloody Block is available now at the Flames Rising RPGNow Shop.
[...more]
Posted on December 12, 2008 by Flames
White Wolf Publishing and RPGNow have made a new PDF offering available today. This week explore what it means to be Forsaken and part of the philosophical groups they refer to as Lodges.
Channel the primal anger of the Lodge of Wrath. Delve into the forbidden lore held by the Lodge of Death. Howl down the thunder with the Lodge of Lightning. Bare your fangs against the twisted scions of the Lodge of Worms. Power and wisdom are there for the taking, for those willing to undertake the rite of passage – and pay the price.
The Cabin in the Woods bundle is available for a limited time at RPGNow.com.
[...more]
Posted on October 23, 2008 by Flames
Another bit of fright from game designer Chuck Wendig (Hunter: the Vigil) is here for the Halloween Horror collection. This monster just might be one of us.
Reformed
Created by Chuck Wendig
I am reformed.
It’s been the same every ten years or so. Grave dirt in my mouth. Pillbugs nestled in my nose and eyes. My parts come back together. The skin reaches for skin; tendons tangle and braid and knit. I’m drawn back to myself and I struggle to the light and then I march out into the world.
I always find them. Don’t know how, I just do. It’s like I can smell their blood, like rich sap from a broken family tree. Teenagers, usually. Laughing and dancing and drinking and fucking. Ignorant to what’s coming. Ignorant to what’s come before.
[...more]
Posted on October 23, 2008 by Flames
Promethean is a ‘new’ property for White Wolf, rather than a rehash of an older proper as their other new World of Darkness titles have been. This, incidentally, means that they have now pretty much caught up, after over a decade, with Nightlife, another RPG that could really do with a reboot in my opinion.
Promethean, basically, covers the idea of ‘constructs’. The inspiration is most clearly from Frankenstein’s Monster but other ideas are mingled in with that inspiration from golems and homunculi to Egyptian myth, all held – loosely – together by a theme of alchemy and a hint of the old anti-technology vibe that the old World of Darkness often displayed, an underlying loathing of ‘the unnatural’.
Review by James ‘Grim’ Desborough
[...more]
Posted on October 20, 2008 by Flames
The Celestial Bureaucracy is the third offering for the Scion companion and a new pantheon – of sorts – delving into Chinese mythology which, to quote the great sage Egg Shen:
“Of course the Chinese mix everything up, look at what we have to work with. There’s Buddhism, Confucianism and Taoist alchemy and sorcery. We take what we want and leave the rest… Just like your salad bar.”
This makes the Celestial Bureaucracy a great hook for Scion, it fits the mould of the game perfectly, kung fu, magic and a huge ‘pantheon’ of sorts with plenty of room for all manner of characters. Indeed, in my opinion, this would have been a far better fit in the original book than the Japanese pantheon would have been.
Review by James ‘Grim’ Desborough
[...more]
Posted on October 16, 2008 by Flames
Our new addition to the Halloween Horror series is brought to use by game designer Eddy Webb (Mind’s Eye Theatre: The Awakening).
Eddy brings us a tale of desperation and horror, just what is a Quisivore? Is it coming for you next?
The Quisivore
Created by Eddy Webb
Eyewitness Transcript: January 24. Cincinnati, Ohio.
“The name ‘quisivore’ is something I made up, just a name to give it. I’m not even sure if the creature has a proper name, or if he’s part of a species. The one I met called himself Claude.”
“Claude looks human enough on the surface. He’s got a long, diamond-shaped scar on his face, but since I saw him over the rim of a burning oil drum late at night, I couldn’t get a really good look at him. As we talked, I started to realize that the scar wasn’t the only unusual thing about him. Everything he said was a statement. Everything. He never once asked a question, not even a rhetorical one. He didn’t ask me my name. He said ‘I don’t know your name,’ and let me fill in the gaps.
[...more]
Posted on October 15, 2008 by Matt-M-McElroy
The Rose-Bride’s Plight is a new adventure for Changeling: the Lost from White Wolf Publishing. Written by Jess Hartley and Developed by Eddy Webb.
This particular adventure can be run as a stand alone game or worked into an ongoing chronicle. There are tips and tricks provided for both types of games including suggestions for connecting existing characters to members of the local Courts and possible motivations for getting involved in local events.
This adventure contains some new materials that will be useful for Lost games beyond this particular story, including a new system element, Unwitting Pledges, as well as a new Goblin Fruit, The Myrsina.
[...more]
Posted on October 12, 2008 by Flames
The Celestial Bureaucracy is a new pantheon for your Scion cycle. This section contains everything you’ll need, including the gods of the Bureaucracy, a complete 1 to 10 dot write up of their pantheon Purview, new Birthrights, new allies, new antagonists, details on their Overworld and Underworld, a new Titan that plagues the Bureaucracy and two sample Scions (one hero and one demigod) so you can jump right into the game.
The Scion Companion Part Three is available at the Flames Rising RPGNow Shop.
[...more]
Posted on October 7, 2008 by Flames
The Rose-Bride’s Plight (Changeling: The Lost)
A cold war between Spring and Winter threatens to tear the freehold apart.
Broken oaths, betrayals and bitter memories have widened the chasm between the two Courts for decades, with each transition from Onyx to Emerald becoming an ever more frigid and hostile affair. In the past, fanatics on either side have taken overt action against their enemies and tensions have swelled. Members of the freehold fear that if something is not done soon, one party or the other will take drastic action and drive the freehold into a true civil war.
[...more]
Posted on September 25, 2008 by Flames
Home Is Where The Heart Is
Eddy Webb, AP developer, and RPGNow have made a new PDF offering available today. This week we are focusing on Mage supplements centered around the places of power, after all – Home is where the Heart is. These materials normally retail for $33.98, but in PDF form for the next seven days, you can acquire them for $15.99.
The Home is Where the Heart Is bundle is available at the Flames Rising RPGNow Shop.
[...more]