Posted on June 1, 2010 by Flames
Flames Rising recently had the chance to talk to Editor & Developer Cam Banks from Margaret Weis Productions about the Supernatural RPG, as well as upcoming games like Leverage and Smallville. Cam told us about some of the recent products like Supernatural’s Guide to the Hunted and we talked a little about some of the more interested elements of working on licensed properties as RPGs.
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Posted on May 17, 2010 by spikexan
It’s a big year for Supernatural. The tv show has been renewed for an unexpected sixth season (the original story arc only called for five), they are flirting with the GhostFacers webisode series, novel tie-ins are seeing print, and the rpg license remains strong. The newest addition to the line, Supernatural: Guide to the Hunted, is one of those supplements players need to complete their series. The corebook possesses plenty of material for game masters; however, this book adds flavor for those wanting to run something straight from the television series. I’ll get back to this later in the review.
The layout and artwork to this book understandably follows the format of the corebook, which is a clever look matching John Winchester’s monster bible. The fake Post-It notes, sketches, photos, and scribbled notes make for an eye-catching read.
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Posted on April 19, 2010 by Steven Dawes
k everyone, take your best “Wizard of Oz” impression out of the closet and chant along with me: “ Monsters, Spirits, Demons and ghouls, OH MY!”
As of this last weekend I read “Supernatural: Book of Monsters, Spirits, Demons and Ghouls” and thus wrapping up my three part supernatural quest. If you haven’t been keeping score, my first venture into the quest was tangling with a book that forgot that it was based on the Supernatural TV show and did its own thing. My second part of the quest proved to be an improvement that led me into the depths of John Winchester’s history, mind and research via his journal.
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Posted on March 16, 2010 by Steven Dawes
You may recall that I’ve received a couple of reviewer books based on the “Supernatural” TV series to shoot my way through (if you don’t recall or you just didn’t know, you can click here to read all about it.) If you do, then you may also recall that I was disappointed with my first contestant and was concerned that the WB exec’s had sold out with gusto to earn a quick buck on some lame books at the expense of the fans and their beloved show. Well, I’m happy (and relieved) to report that my second foray into the book series was better than the first. But then again, that’s not saying a lot.
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Posted on March 4, 2010 by Flames
Know Just Enough To Be Dangerous
Everybody knows rock salt keeps out ghosts and silver kills werewolves. That’s just Folklore 101. But when you need to get rid of a crocotta, banish a tulpa, or deal with an Angel of the Lord, you’re going to need a really good guide.
Each monster is fully detailed with Cortex System game statistics and plenty of lore, ready to drop into any campaign. With extra material on how to play monsters as hunters and create your own supernatural threats, the Guide to the Hunted is an indispensable resource.
The Guide to the Hunted is available now at the Flames Rising RPGNow Shop.
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Posted on February 24, 2010 by Steven Dawes
One of the perks of being a reviewer on Flames Rising are the free E-books. I’ve been given some great books to review that I probably would have never come across and enjoyed otherwise (see my last review of This is My Blood for a great example). Fate and da’ flames have now granted not one, but four advance reader books for yours truly to read and review. Even more interesting is that these books are all based on the “Supernatural” television show!
I really enjoy watching the “Supernatural” show. I’ve been watching it since it first started, I got a few of the seasons on DVD and I’ve been considering checking out the RPG as I am a modern horror RPG junkie.
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Posted on January 8, 2010 by Megan
If you are already a fan of the Supernatural TV show and want to play out the kind of adventures that happen to its protagonists, this book will come as a real treat. If you don’t know the show, or are just looking for a game in which present-day heroes deal with supernatural menaces, this probably is not the game for you.
Written throughout in a casual style (almost as if written by Dean Winchester) and laid out in full colour with lots of (uncaptioned, alas, and rather dark) shots from the show as well as evocative collections of items that might rest on a hunter’s desk, the work begins with an Introduction by Sara Gamble, one of the show’s writers. Clearly, she’d quite like to join in, and it ought to get you into the right mood for this game from the outset.
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Posted on December 17, 2009 by spikexan
The television show Supernatural may not be a holy experience for me; however, I hold it in high regards. While critics may pan its “model factor,” I hold that it’s one of television’s brightest shows about darkness. Being one of my favorite shows, I was ecstatic when the corebook was released. While it took awhile for that to happen, Supernatural Adventures followed in a timely fashion. A book of adventures proves to be a tall order for me. I like running my games, not the games somebody else created. Also, I love the series and find myself inspired by it regularly. These two factors play a huge role in my review for this book.
Let’s start with Digger Hayes graphic design. I think Hayes approach to the Supernatural line is the only approach to it. Just about all the hunters we see from the show seem to be a disorganized, messy lot.
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Posted on April 22, 2007 by Flames
Margaret Weis Productions, Ltd. has reached an agreement with Warner Bros. Television and DC Comics to produce role playing game products based on the hit television series, Supernatural.
“We like role playing games that feature a great mix of character, action, and story,” says Margaret Weis, New York Times best-selling author and game publisher. “Supernatural delivers on all three, and the show’s premise is perfect for games. The show is like a new horror movie each week, and now we’ll be bringing that experience to the game table.”
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