Posted on June 7, 2010 by Megan
The Introduction lays out the intention of this work: to provide an optional systematic approach to magic that can be used within a Trail of Cthulhu game by the characters and/or their antagonists as the Keeper so chooses. Well, the antagonists probably will be using magic at times, but not necessarily according to a set of rules; their spells may be created as appropriate for the needs of the adventure being played.
The first chapter – Which Magic? – goes into greater detail about sources. Naturally, Mythos literature looms large, but Lovecraft was by and large unclear about the underlying mechanics of his magic, using it to create the desired effect without much regard to what was going on.
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Posted on May 26, 2010 by spikexan
The Armitage Files for the Trail of Cthuhlu line offers an old idea with a fresh approach. This smart-looking book centers around ten documents (authentic looking pieces ready for handing out to players) and how Keepers can use said documents in a campaign. I call this an old idea because in-game props are a tried and true staple of gaming. Even before LARPing was an acronym, game masters handed out handwritten notes, recorded messages, weapons, or something tangible for their players to enjoy.
It’s great to have something physical to link the real world to the fictional setting. Right? Those props usually end up not amounting to very much beyond cool memories. In this book, Laws tries to show Keepers how to get serious play from in-game props.
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Posted on May 25, 2010 by Flames
It’s 1954, and you’re a sailor or scientist aboard the USS Bairoko, an “escort carrier” detailed to support secret nuclear bomb tests in the Marshall Islands. The bomb goes off in the Bikini atoll, the ship gets a light dusting of radioactive fallout, and now the crew is acting crazy, distress calls are coming in from monitoring stations around the blast site, and strange blips are showing up on the radar screens. What do you do?
Castle Bravo is available at the Flames Rising RPGNow Shop.
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Posted on March 30, 2010 by Flames
Your friends cannot be trusted, your knowledge means nothing, and everything you hold dear turns to dust.
Blending Lovecraft with Hitchcock, The Watchers In The Sky is the new adventure from Graham Walmsley, the author of The Dying of St Margaret’s.
A madman feeds the birds, paranoid they are watching him. Later, the same strange birds stare from the rooftops, warping the laws of physics and chemistry. And, when the Investigators dissect one of the creatures, they find something monstrous inside.
The Watchers In The Sky is available at the Flames Rising RPGNow Shop.
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Posted on October 12, 2009 by spikexan
From the moment you see the cover to Rough Magicks, you know you have something a little demented in your hands. This supplement to Trail of Cthulhu defines magic for that game. You know magic? It’s that aspect to a Cthulhu game that simultaneously levels the playing field (or at least works towards that effect) and causes your character to consider a lengthy stay at the nearest sanitarium. This slight book comes from Kenneth Hite, so the demented disclaimer probably should get mentioned again.
The book’s layout is really tight, but a bit drab. The bulk of the text falls into a three column format, which works well for it. “Chapter” lead-ins are set aside nicely by invoking a certain Twenties style one might find on business cards from that period.
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Posted on September 12, 2009 by Flames
Rough Magicks
A magic supplement for the best-selling and award winning Trail of Cthulhu, written by the master of Lovecraft Lore, Kenneth Hite.
The latest eldritch tome for Trail of Cthulhu unfolds the darkest secrets of Lovecraftian magic to the shuddering gaze of Keepers and Investigators alike! Read it … if you dare!
This book assembles the core of Lovecraftian magic from hints and allusions — and blasts all certainty aside with twelve contradictory explanations for it!
Rough Magicks is available at the Flames Rising RPGNow Shop.
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Posted on July 9, 2009 by Flames
Recently, we had the chance to sit down with industry veteran Kenneth Hite, who is a horror game designer, author and columnist. You may have read some of Ken Hite’s columns through Weird Tales or Out of the Box at Indie Press Revolution. In this interview, we talk a little bit about the Origins-award winning title Tour de Lovecraft and the recent release of The Day After Ragnarok, horror as a genre versus mood, the Windy City, his upcoming projects and much, much more!
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Posted on May 27, 2008 by Matt-M-McElroy
Fred Hicks just posted some very cool news on his LiveJournal: Good news! Evil Hat has inked a deal with Kenneth Hite to have him write the Occult Chicago chapter for the Dresden Files RPG, blending the locations and events of the novels together with Ken’s real-life research into Chicago, where he currently resides. I’m […]
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Posted on May 7, 2008 by Matt-M-McElroy
The folks over at Pelgrane Press have been busy with all kinds of new Trail of Cthulhu updates.
Over at RPGNow you can scoop up the Trail of Cthulhu Player’s Guide for $10.95. This slimmed down volume contains everything you need to play in the game. Of course, your GM should probably have the complete book, which is available at Indie Press Revolution (in a mix of options, including bundle deals) and in eBook format at RPGNow.com.
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