Posted on April 20, 2009 by Megan
The Introduction sets out the intention of this work – to delve more deeply into the ways in which warriors can excel and combat be handled under the True20 ruleset. It does this by presenting ways of enhancing Warrior character creation and development, and by providing a greater range of options for them to use when engaging in combat. It’s intended as a toolkit, from which you can pick the bits you want to use.
Chapter 1 looks at Warrior Creation. To start with, not everyone who can and does fight is a ‘warrior’ – it is a specific role embraced by those whose primary area of expertise is fighting, fighting to win. The focus of this book is anyone taking on the true warrior’s role – whether he fights with rocks or with a laser-cannon. Naturally you’ll have to select the bits appropriate to the setting in which your warriors will operate, beginning with a discussion of background.
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Posted on December 31, 2008 by Billzilla
I was so excited to learn that an RPG treatment of the sanity-blasting horror of H. P. Lovecraft had been made available using the True 20 rules that I went online and bought a copy within days of the discovery. Shadows of Cthulhu, designed by Russell Brown and published by Reality Deviant Publications, is a great way to introduce D&D gamers to a taste of something different without forcing them to learn an entirely new game system. In that vein its important top note that Shadows is not a complete game in itself: a copy of the Green Ronin Publishing’s True 20 Revised Rules will be required in order to play Shadows of Cthulhu.
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Posted on December 10, 2008 by Flames
Green Ronin Publishing announced today that it would keep its classic d20 System titles available under its new 3rd Era brand name. The process began this week with the re-release of six books in PDF format and will continue on a regular basis until all the titles are updated.
“The status of the old d20 logo is now unclear,” said Green Ronin President Chris Pramas, “so we created a new logo to replace it. This will keep PDFs of our back catalog available. We’re also going to offer Print on Demand editions through Lulu, so gamers who want hard copies of difficult to find products like the Book of Fiends will be able to get them.”
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Posted on November 22, 2008 by Flames
The war-torn world of Simarra is filled with many horrors. Some are creatures who have plagued the inhabitants of this world for countless centuries, others nightmares unleashed upon this world with the invasion of the Keza-Drak. Tainted beasts – once locked in the threshold realm – have found their way into the world through the stone gates. In addition, the dead lands have opened once more, unleashing hordes of undead into the world. Not all of the strange and horrific creatures that can be found in this world are otherworldly in nature, however.
Written by Mathew Kaiser and David Jarvis, the Book of Bones is 69 pages of new creatures and templates for your True20 Game! While all of these creatures are set in the war-torn world of Simarra, they can easily be used in your own amazing campaign worlds!
The Book of Bones is available at the Flames Rising RPGNow Shop.
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Posted on October 26, 2008 by Billzilla
Freelance writer and reviewer Bill Bodden has taken a classic Halloween entity and given a new twisted presence in our Halloween Horror series. Artist Jeff Preston helped bring this creature to life with some of his darkest art.
Scarecrows are a staple image of Halloween, but when was the last time you found a scarecrow even slightly scary?
Scarecrows
Created by Bill Bodden
Scarecrows are merely discarded clothing stuffed with straw and stuck on a pole to simulate a human presence in farm fields to keep larger pests, like deer and crows, away from food crops. Ancient ritual demands that the scarecrows be ceremonially burned just after the harvest — around the time of Samhain, or Halloween – and added to celebratory bonfires as an offering to traditions we no longer remember. If the scarecrows aren’t burned, wandering spirits might decide to move into one, animating it and causing all sorts of mischief. Some spirits just like to play pranks, while others have a less well-developed sense of humor….
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Posted on September 15, 2008 by Flames
For most people, the world appears to be a relatively safe place, filled with the usual problems associated with day to day living. There are no monsters beneath the bed, nothing waiting in the darkness…
But for others, there is the maddening truth; unimaginable horrors lurk in dark places beyond the world we know, horrific things who regard humanity as little more than cattle; insignificant creatures to be used and cast aside at their whim. Ever watchful, they seek to pry open the gates to this realm, to reclaim that which was once theirs.
Shadows of Cthulhu is available at the Flames Rising RPGNow Shop.
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Posted on June 25, 2008 by Flames
The Blight Elves are a race of elves native to Simarra in the Blood Throne setting. These are basically dark elves dialed up to eleven with the themes becoming those of torture, despair and cruelty, equally dialed up to eleven. This is presented for True20 rules and it will be interesting to see how d20 variants like True20 and Mutants and Masterminds fair in the face of 4th Edition D&D.
Review by James ‘Grim’ Desborough
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Posted on April 30, 2008 by Flames
The contracts are signed in blood, the sacrifices have been made, and mighty Cthulhu has bestowed his blessings. Reality Deviant Publications is happy to announce we are the newest Chaosium licensee! RDP will focus on support of the True20 game system by bringing fans of all things Cthulhu outstanding game supplements which bring H.P. Lovecraft’s deliciously maddening Mythos to life!
“I am so excited about this agreement with the fine people at Chaosium,” said David Jarvis, president of RDP. “I’ve always wanted the chance to write and develop gaming material based on H.P. Lovecraft’s works. To be officially allowed to add our own pages to his legacy is a privilege, one which we don’t take lightly. Fans of True20 and Call of Cthulhu won’t be dissapointed.”
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Posted on April 12, 2008 by Flames
Let them know obedience. Let them know desolation. But, most of all, let them know pain… – Salena Valanas, instructing the Shapers Guild
Written by Hal Maclean and Mathew Kaiser, the Blighted Bestiary presents a host of new monsters and minions designed to help the blight elves carry out their crusade of visiting misery to every corner of the world. Though designed as a companion volume to Blight Elves: Architects of Despair, a Narrator could easily adapt the creatures, templates and even stat blocks of different creatures found within this book to fit other situations. Every world needs villains, the more dastardly the better, and the blight elves, devoted servants to the goddess of suicide, bring an entirely new dimension to villainy.
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