Posted on June 6, 2006 by Flames
Written by Jason Vey, with additional material by Ross A. Isaacs, Dungeons and Zombies introduces high fantasy to the already impressive line-up of AFMBE (All Flesh Must Be Eaten) supplements. This book offers up plenty of new material for survival horror fans.
The book starts off with a short story and introduction. This sets the mood for the book and offers up some useful information on the how and why of the text. Moving right into character creation, D&Z offers a lot of new material for AFMBE fans. New Character Types, new Qualities & Drawbacks, new (and modified) Skills and more…
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Posted on October 5, 2005 by Flames
Not only did she play Tara on the Buffy: the Vampire Slayer series, she has also directed, written and created a variety of other products that range from comic books to role-playing games.
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Posted on September 30, 2005 by Flames
Horror author Christopher Golden tells us about his many Buffy: the Vampire Slayer novels, his work on Hellboy and the upcoming Ghosts of Albion RPG from Eden Studios.
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Posted on June 25, 2005 by Flames
Quick: An excellent game that captures the feel and fun of the movie and expands on the established mythos. Great as a stand alone game, as a “Campaign sourcebook” or as an addition to any other Eden Unisystem game.
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Posted on April 1, 2005 by Flames
If zombies took over, would you fight? One of the Living is a supplement for All Flesh Must be Eaten that focuses on the survivors.
The opening fiction sets the tone for this dark, survivalist supplement. While there were a few grammatical errors, the language is vibrant and photographic. You feel as if you are right behind Jack, with a hand on his shoulder, as he struggles to retell his story. When you realize that Jack’s hope orbits around the impending daybreak, you understand that this is not your typical All Flesh supplement. Overall, the flavor text is well-written and does a good job of enhancing the desperate setting.
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Posted on January 2, 2005 by Flames
Derek tells us about his work on All Flesh Must Be Eaten, Eden Studios Presents gives us a break-down on good vs. bad conventions.
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Posted on September 29, 2004 by Flames
This is one of the prettiest and best written game books I’ve ever had the pleasure to come across. The book is full-color, and chock full of pictures and quotes from the series. What truly makes the book stand out is the writing style. CJ Carella and his crew have written something that looks less like a rulebook, and more like a transcript of someone talking about the TV show, and how a game system for Buffy would work if he could just design one. The book is almost as funny and irreverent as the show it draws from, making this book an easy read.
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Posted on September 20, 2004 by Flames
All Flesh Must Be Eaten (AFMBE for short) is the third game in The Unisystem line. The game revolves around zombie survival horror, a popular sub-genre of horror.
The book starts with a Forward by Shane Hensley (author of Deadlands) on why zombie horror is so popular, in general, and in a gaming context.
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Posted on September 20, 2004 by Flames
Witchcraft is a tabletop role-playing game set in our modern era. The Armageddon has yet to happen. Before it does, your players will create characters that are attempting to guide humanity to their preferred Armageddon. You can play psychics, witches, sorcerers, Mundanes (humans with no magical abilities), Bast (cats with the ability to perform magics and change into human guise), supernatural hunters, secret society members, and MORE!
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Posted on September 20, 2004 by Flames
The first supplement available for Witchcraft, Mystery Codex provides all the information needed to keep your Witchcraft tabletop role-playing game fresh.
First off, time is taken to update anyone still using an older version of Witchcraft to the current version, as published in Eden Studio’s CJ Carella’s Witchcraft. With this information, you DO NOT need to buy the latest version of the main book if you own the previous version of Witchcraft published by Myrmidon Press.
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Posted on September 10, 2004 by Flames
There are 232 pages. There are six chapters, a section of Archetypes, a Forward, an Appendix, and an Index. The first chapter explains to you what you’ll find in the book. The second chapter describes character generation. A list of well-thought out Archetypes are given – with good artwork to go with them. The third chapter goes over game mechanics. Equipment is discussed in chapter four. The fifth chapter explains zombies, how to create them, and how to use them. Chapter six discusses different Deadworlds that you can use for your settings.
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Posted on January 19, 2004 by Flames
In this interview we talk about the All Flesh Must Be Eaten and Buffy: the Vampire Slayer RPGs.
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