Posted on October 8, 2021 by Flames
In The Apocalyptic Record, young and old Garou alike deliver tales of great, humble, disastrous, and glorious deeds. They run the gamut from tales of war and the Wyrm, to stories of the Umbra, Kinfolk, and tribes long lost.
Onyx Path Publishing has launched a Kickstarter for a deluxe edition of The Apocalyptic Record. A setting supplement and sourcebook for Werewolf: The Apocalypse 20th Anniversary Edition. We’ve had a chance to discuss this project with the co-developers Matthew Dawkins and Leath Sheales.
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Posted on April 3, 2021 by Billzilla
When I was first approached about writing a story for an anthology covering the Changing Breeds, I was intrigued by the possibilities. Changing Breeds refers to White Wolf’s Werewolf: the Apocalypse game: more specifically, Changing Breeds are all the other were-creatures besides wolves: tigers, foxes, panthers, crows, bears, and many more. Werewolves are by far the most numerous of the werecreatures in White Wolf’s World of Darkness, but the others still exist, and most are still fighting the good fight against the Wyrm’s agents.
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Posted on December 21, 2017 by Flames
Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.
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Posted on January 19, 2017 by Flames
White Wolf partners with Focus Home Interactive for a video game adaptation of the World of Darkness Storyteller game, Werewolf: The Apocalypse.
White Wolf is pleased to announce its partnership with Paris-based video game publisher Focus Home Interactive for a licensed PC and console game set in the World of Darkness.
The partnership between Focus Home Interactive and White Wolf Publishing concerns the adaptation of a video game based on the acclaimed Werewolf: The Apocalypse. The game will be developed by the game development studio Cyanide (Styx: Master of Shadows, Blood Bowl, Call of Cthulhu…). In the game you will become a Garou, a rage-fuelled Werewolf warrior opposed to urban civilization and the destruction it brings. The Garou are born to fight the corruption of The Wyrm, a powerful supernatural force leading us towards an inevitable Apocalypse.
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Posted on May 20, 2016 by Flames
The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem, a warden in the world of Spirit that watches over the entire pack.
A pack is family and gang and club and cult, but some werewolves go further. Tragedy drives werewolves apart, leaving the Wolf-Blooded to hold the pack together and herd the surviving Uratha in service to the Siskur-Dah. A pack cannot hunt without knowledge of the broader
supernatural world, so accepts a mystic into their ranks. Packs form protectorates & fragile alliances, cemented in rituals of honor or arranged marriage. A packmate joins a Lodge, a
mystery-cult that teaches dangerous secrets that empower their whole pack on the hunt.
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Posted on March 5, 2015 by Flames
The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt.
You are a human, a wolf, a killer, a monster. The ultimate predator.
You must hold the balance between the moon and the wolf. Between the flesh and the spirit. Between the pack and the prey. Your blood rises. The wolf must hunt.
What are you going to do?
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Posted on September 30, 2014 by Flames
When Will You Rage?
Presenting: an early preview of the new Mind’s Eye Theatre: Werewolf The Apocalypse
Download the free Alpha Slice Playtest Rules and participate in developing the next World of Darkness LARP game from By Night Studios.
What Is This?
This PDF contains a vertical slice of the first build of the Mind’s Eye Theatre: Werewolf the Apocalypse rules set.
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Posted on June 9, 2014 by Flames
The World of Darkness is in a downward spiral.
Ecological change is killing off entire species. Wars and atrocities kill of thousands of people every day. Celebrities use their media presence to abuse and violate people who don’t feel safe to come forward for decades afterwards. Corporations pay their employees so little that people with jobs need government assistance just to have enough money to stay alive. In the World of Darkness, all of this feeds the Wyrm.
W20 Book of the Wyrm is a companion volume to Werewolf: The Apocalypse 20th Anniversary Edition and W20 Changing Breeds that details the nature and forces of the Wyrm, enemy of all creation. It provides information on everything from Wyrm-worshipping cults to the twisted realm of Malfeas.
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Posted on December 30, 2013 by Flames
Creatures of the Wild
The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas to the darkest jungles, or seek out hidden truths, using the secrets they uncover in the battle against the Wyrm. Shapeshifting spiders spin webs as deftly as they manipulate those around them. Bloody-handed serpents kill swiftly, and then vanish into shadow and myth. The Changing Breeds have their own crucial parts to play in these End these End Times, and must work together or Gaia will surely fall.
A Menagerie of Gaia’s Children
This book brings the Changing Breeds right up to date, giving both players and Storytellers all of the tools needed to integrate shapeshifters other than werewolves into the World of Darkness. Eleven extant Changing Breeds are described in detail, along with three long-extinct Lost Breeds.
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Posted on June 29, 2013 by Flames
The werewolves are not the only changing creatures to stalk the world.
The Changing Breeds hunt places where wolves do not tread, from the storm-tossed skies and sun-lost seas, to the jungle depths and broad deserts. Spiders spin their webs, each silken strand reflecting how the world should be.Bloody-handed serpents kill swiftly and vanish into shadow and myth. Hyenas choose the slain and call down the rain as they fight a desperate war for their homeland.
The Changing Breeds will take their rightful place in the world, and woe betide anyone who stands in their way.
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Posted on May 14, 2013 by Flames
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with a Rage against the evils that would destroy and corrupt both the natural and spirit worlds. Capable of transforming into a variety of forms and blessed with Gifts that enabled superhuman and supernatural powers, the Garou fought many foes, always knowing that in the end they would fall. But what stories would be told and what songs sang of their exploits!
This epic tragic story, combined with the unwavering dedication of an unparalleled fan base, is the reason this book is being published. Werewolf: The Apocalypse – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming the epic sagas of the Garou.
Werewolf: The Apocalypse 20th Anniversary Edition is now available in PDF and Print editions at DriveThruRPG.com!
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Posted on December 12, 2012 by Billzilla
Edison T. Crux is an author whose first novel, “Tale of the Wisconsin Werewolf” debuts on December 15. The author will be attending an event at Pegasus Games
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Posted on October 27, 2012 by Flames
Hi Flames Rising readers- my name is Rich Thomas (richt on the forums) and since 1986, when I began illustrating and art directing for White Wolf Magazine, I’ve been responsible for the look and feel of every White Wolf product ever created — ranging from RPG books, fiction, board/card games and everything in between. I became Creative Director in 2006, which meant I was overseeing White Wolf’s writing and development as well. During this time WW launched multiple Ennie-award winning product lines which I’m very proud of: Scion and Changeling: The Lost.
For a few years I worked with an amazing group of computer game creators as Lead Designer and Content Director for the WoDMMO, but then someone was needed to head-up the team on Vampire: The Masquerade 20th Anniversary Edition, and I had so much fun and had so many great experiences with our tabletop and LARPing fans that I returned to the world of traditional RPGs with a renewed focus on tabletop gaming. In January 2012 I left CCP and founded Onyx Path Publishing and we are the official licensed publishers of the nWoD, cWoD, and Exalted game lines.
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Posted on October 2, 2012 by Flames
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with a Rage against the evils that would destroy and corrupt both the natural and spirit worlds. Capable of transforming into a variety of forms and blessed with Gifts that enabled superhuman and supernatural powers, the Garou fought many foes, always knowing that in the end they would fall. But what stories would be told and what songs sang of their exploits!
This epic tragic story, combined with the unwavering dedication of an unparalleled fan base, is the reason this book is being published. Werewolf: The Apocalypse – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming the epic sagas of the Garou.
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Posted on May 9, 2012 by DecapitatedDan
“For nearly as long as she can remember, Dancy Flammarion has fought monsters, cutting a bloody swath through the demons and dark things of the world, aimed like a weapon by forces beyond her control or questioning.”
Phew! I have to admit that I originally feared this would be a book along the lines of Twilight, due to the popularity of such franchises being turned into comics. It is not though. What is presented within these pages is a story that is visually breathtaking, mentally stimulating and when combined they create one hell of a first issue. The artwork in this book did take me a little bit to adjust to, but after 5 pages I was on board. The character designs are great, and the consistency is seen from panel to panel.
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Posted on April 11, 2012 by Flames
Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background.
The Werewolf Translation Guide includes:
Translations of all of the tribes and auspices between versions of Werewolf
Conversions for the breed rules into the current World of Darkness rules, including lupus and metis
Guidelines for converting Gifts between systems
The Werewolf Translation Guide is now available in PDF and Print editions at the Flames Rising RPGNow Shop!
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Posted on March 24, 2012 by Flames
Moonstone Books, the publishers of the Vampire: the Masquerade and Werewolf: the Apocalypse comic series, are having a fun sale on two of their horror fiction anthologies…
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Posted on June 15, 2011 by Flames
Recently David Hill sent us a Design Essay about his latest World of Darkness product the Forsaken Chronicler’s Guide, which was released in serial format. Now the complete guide is out in eBook format.
You come with me, you’re on a journey. You leave this safe and boring world and strap into a wild ride. You won’t know where you’re going. That’s okay-because I don’t know where I’m taking you. All I know is that life is short, but my teeth and my claws are long. The night awaits us, and I am hungry. Aren’t you hungry, too?
– Anna Koren, Wild Child
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Posted on May 16, 2011 by davidahilljr
We have a new design essay from David Hill Jr. In this essay David tells us about developing the Forsaken Chronicler’s Guide, which is the latest supplement for the Werewolf: the Forsaken RPG from White Wolf.
We’re coming up on the release of the fourth volume of Forsaken Chronicler’s Guide, so I thought I’d give a bit of insight into the development process for this particular project.
A couple of years ago, I pitched the idea of a Chronicler’s Guide for Werewolf: the Forsaken to Eddy Webb. I knew Forsaken was a bit more of a niche game, so the Alternative Publishing model might fit a bit better than a traditional, full release.
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Posted on March 26, 2011 by Flames
A Chronicle Companion for Werewolf the Forsaken in Four Parts
The full book includes:
• Thirteen chronicle kits, which modify, emphasize and defy your expectations of what Werewolf the Forsaken can be.
• Ideas for chronicles set in ancient Sumer, in the trenches of eternal war, and with urban fantasy romance.
• Every kit contains tools for players and Storytellers alike, with ideas to integrate them into existing chronicles as well as new ones.
In this first part, we strip Werewolf the Forsaken down of its fundamental components.
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