Posted on May 30, 2012 by Billzilla
The thing about being a Storyteller is you always need more stories for your players. How often you need new material depends on how efficient your players are at having their characters conclude business from night to night. There are plenty of adventures out there, but few are so nicely tailored to dropping into any campaign like those from The Resurrectionists Collection.
The first adventure, “The Resurrectionists”, involves the PCs in plot to resurrect a torpid elder – a scenario that will likely result in more questions than answers by the end.
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Posted on April 11, 2012 by Flames
Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background.
The Werewolf Translation Guide includes:
Translations of all of the tribes and auspices between versions of Werewolf
Conversions for the breed rules into the current World of Darkness rules, including lupus and metis
Guidelines for converting Gifts between systems
The Werewolf Translation Guide is now available in PDF and Print editions at the Flames Rising RPGNow Shop!
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Posted on March 26, 2012 by Flames
Mind’s Eye Theatre gives you everything players and Storytellers need to play a live-action game set in the World of Darkness. From setting material and rules for playing mortal characters to Storytelling advice and an innovative challenge resolution system, this book is the cornerstone of a totally new live-action experience. Enter the theatre of the mind and learn the secrets of the night.
For a limited time White Wolf has marked down all of the Mind’s Eye Theatre eBooks, for both Classic and New World of Darkness at the Flames Rising RPGNow Shop!
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Posted on February 6, 2012 by Flames
Merchant princes and trader kings, masters of jade and emperor thieves; salesmen born with the trick of selling fire to the gods; genius tacticians and profiteers, hailed by the Fair Folk for their treachery; the Guild is the greatest roll of mortal merchants the world has ever known. For seven centuries the Guild has dealt in coins, chains, spells, and souls, confounding even the might of the Realm—what will it buy and sell to secure its survival in the Time of Tumult? Will the Exalted become its partners, its masters, or its pawns?
Masters of Jade is available now in PDF and Print formats at DriveThruRPG.com!
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Posted on January 11, 2012 by Flames
Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original Masquerade in all its glory, and our way of saying thank you and welcome home.
Vampire: The Masquerade – 20th Anniversary Edition has been added to the Now in Print program at DriveThruRPG and has three different print options to chose from. They are Softcover Black & White, Hardcover Black & White or a 2 Volume Full Color set.
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Posted on January 6, 2012 by Flames
The Flames Rising Shop at RPGNow has over 20 games for $12 Each! A New Year is the perfect time to try a new game, so check out these great deals now!
Get great deals from White Wolf, Archaia Entertainment, Pelgrane Press, Green Ronin, Eden Studios, Crafty Games, Cubicle 7 and more!
There are some amazing deals included in this promotion and this is the perfect chance to stock up on games you’ve always been curious about and didn’t pick up when they first launched such as Artesia: Adventures in the Known World or Dark Ages: Vampire. There are amazing deals on newer games as well, Spectrum Games’ Lovecraftian Macabre Tales and Pelgrane Press’ Ashen Stars are well worth picking up.
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Posted on January 3, 2012 by Billzilla
Predators are competitors. They compete with other types of predators for food; they compete with others for territory. And they compete with others of their own kind for both food and territory as well. Sometimes, predators will form alliances with like-minded individuals to protect a larger area, making survival – even prosperity – more likely for all within the group. So it is with apex predators like vampires; they don’t care much to be around each other, but when faced with threats too big for one to handle, they band together to form protective groups. Those groups of like-minded vampires are called Covenants, and one of the most interesting of those is the Carthians. Based on the premise of greater equality and of emulating the institutions of their prey, Carthians hope to both blend in better – be less obviously a predator among the flock – and keep the stifling, unchanging nature of near immortality at bay.
Carthians begins with a fine piece of fiction by Greg Stolze to set the mood, then launches into a dissection of the Carthian Movement – its history, goals, and styles of governance.
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Posted on December 27, 2011 by Billzilla
The amount of source material produced for the World of Darkness role playing universe is truly impressive. Not all of it is useful to players – much of it being useful primarily to the game master for the purposes of fueling any individual group’s adventures – and some is of benefit to all players. Night Horrors: Immortal Sinners is a book that is fascinating to read for any aficionado of the setting, but is likely best left to the GMs (or “Storytellers” in White Wolf’s World of Darkness parlance) as it spends most of its 160 pages detailing powerful vampires that the players’ characters could bump into in-game.
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Posted on December 2, 2011 by Matt-M-McElroy
One of the tasks I have as Publisher Relations Manager at DriveThruRPG.com is working with publishers to get their books into the Now in Print program.
One publisher that has embraced this program as part of their new publishing model is White Wolf. Not only are they releasing all of their new titles in both PDF and Print, they are working with us to add all of the out-of-print World of Darkness and Exalted titles back in print and available again. The process has certainly had some challenges and taken much longer to get rolling than everyone involved had hoped, but the books are great and the fans have (mostly) been excited about these developments.
Some of the challenges with a project of this size include formatting issues. Some of the books are rather old and access to the original production files is hit-or-miss, meaning some of the books will be built from high-quality scans rather than digital production.
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Posted on November 14, 2011 by Flames
The Vampire Retrospective Project continues with a new essay from Dave Martin. Dave is the leader of the Wrecking Crew demo team. The Wrecking Crew ran a number of Vampire tabletop games at this year’s Grand Masquerade in New Orleans.
I am a better therapist because of Vampire.
I know this sounds crazy but it’s true. I run specialty groups for men in prison and on probation – between two jobs I run twelve of these groups every week with each group consisting of six to twelve men. It is my job to confront or challenge them in order to help them grow and meet their own goals.
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Posted on November 7, 2011 by Flames
The Vampire Retrospective Project continues today with an essay from Brian Petkash. Brian tells us about his short time working at White Wolf, which in part led to him working with the National Association to Protect Children and becoming a teacher.
Fate is a curious thing
One doesn’t know what is planned out ahead of time, of course—God or the three old ladies or the oracle or the Flying Spaghetti Monster isn’t that open—but with hindsight it’s easy to see the willful hand, or paw, as it is in this case, of the cause-and-effect chain of fate.
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Posted on November 3, 2011 by spikexan
Where has the time gone? Knowing this game has been out for twenty years seems wrong to me. There are gamers in my group who were ONE when I was thumbing through my
first copy of the original edition. Wrong, so wrong! Rather than share my Vampire recollection here, I’ll instead talk about this massive (529 pages) winner of the (I assume) 2012 Origins award.
One aspect to the book that is unchanged is it’s layout. The book looks identical to the 2nd release in terms of fonts and structure. Mixed with art both new and old, this makes for a strong sense of nostalgia. The look of the book–fenced in borders, eye-catching headers, and more–was excellent twenty years ago and has aged well. If anything, they have enriched it by adding much-needed color to the mix.
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Posted on October 27, 2011 by Flames
The Vampire Retrospective Project continues today with an essay from Shane DeFreest, the former Community Developer for CCP/White Wolf Publishing. Shane tells us about his early introduction to Vampire and his experience being part of the fan community. Shane’s role may have changed, but his commitment to the fans has not.
If you were to go back in time 20 years and tell me that the funny weird looking green book I was putting on the shelf in the section with all the other non-D&D “weirdo role playing games” at the local comic and game shop I worked at would be the single most defining thing in my life, I would have laughed at you and pointed to the X-Men #1 hanging on the wall and said “that defines my life”. Because, for ten years prior to Vampires release, and for as long as I could remember, comics did that for me, not role playing games. Sure, I loved playing D&D for the acting escapism (did theater from a young age) but I was a comic guy and expected that my life journey would forever be tied to superheroes. How so very wrong I would be. That strange green book ironically came out the same year I graduated from high school and my first year of adulthood. I didn’t know it then but my journey into darkness had just begun.
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Posted on October 21, 2011 by Flames
The next entry in the Vampire Retrospective Project comes from a freelancer know for his work on Dark Ages: Vampire and other classic World of Darkness titles. Jacob tells us how he got his start with Vampire.
Funnily enough, it actually started with Mage: the Ascension.
I’d made a new friend in High School, a guy named Thomas, and he had Mage. I was getting tired of my old group and our games and so I got together with this guy and some other friends and we used Mage as a generic game. The result was a number of fun one-shot games and a great horror campaign. We’d also found out that the company that did Mage had done another game, this one about vampires, and so Thomas and I went to visit my cousin in Copenhagen and pick up some books at the gaming stores in the “big city”.
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Posted on October 12, 2011 by Flames
Our next Vampire Retrospective Essay comes from Steve Wieck, former CEO of White Wolf and current head of DriveThruRPG. Steve tells us about some of the early days when White Wolf was dealing with printers, distributors and retail stores.
White Wolf in the early days of Vampire
“Steve, we have a problem with the Tzimisce book,” Rich Thomas, White Wolf’s head of design said, “but we think we have a solution for it.”
“Ok,” I said with some trepidation.
“Josh did the art piece for the back cover, and well, it’s probably going to be seen as a little inappropriate by some distributors and retailers.”
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Posted on October 11, 2011 by Flames
Flames Rising is pleased to present you with a special interview, just in time for Sweetest Day! Earlier, we asked you to help us come up with interview questions for White Wolf Publishing developers Russell Bailey and Eddy Webb. We’re happy to share their responses as they dive into your burning questions about Strange, Dead Love, the new paranormal romance sourcebook for Vampire: the Requiem that debuts in early December. Thanks to everyone who commented and shared their thoughts on this sourcebook. The questions below were pulled from your feedback!
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Posted on October 9, 2011 by Flames
The Vampire Retrospective continues with an essay from Morgan A. Oviatt. Morgan tells us about his first character and making friends with “a guy in a beret playing an Assamite” which certainly sounds cool to me.
Vampire with Moon
My initial forays into the World of Darkness was a boy in my NASA-funded school in Texas nicknamed “Satan”. He was a goth, had sharpened nails and carried the Vampire Player’s guide everywhere but played with nobody. He struck me as a bit of a git, and so I was initially hesitant to consider Vampire as a real game.
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Posted on October 6, 2011 by Flames
Our next entry in the Vampire Retrospective Project comes from Andrew Peregrine, developer of the Victoriana RPG by Cubicle 7 Entertainment. Andrew tells us about hist first experiences with Vampire, joining the Camarilla and the friends he has made along the way.
Masquerade and Me
Have I really spent 20 years playing vampire? Not only is that half my life, but twice as long as I’ve been with my partner. Is it wrong that Masquerade is one of my longest relationships? It isn’t even the first role-playing game I played. Like so many other gamers, Dungeons and Dragons claims that dubious honor, and Call of Cthulhu was my first horror game. So why do I feel like I owe Vampire anything special? In my case, it’s because I owe so many friendships to this game.
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Posted on October 4, 2011 by Flames
Our first entry in the Vampire Retrospective Project comes from Michael Holland, who is one of the Moderators on the White Wolf forums. Michael tells us about his first discovery of Vampire: the Masquerade.
It is not every day that a game like Vampire the Masquerade comes along and changes everything. For the most part, the list of revolutionary role playing games is a very short one. In 1974, Dungeons & Dragons served as the veritable genesis of the table top role playing game phenomena. In 1977, Traveller successfully brought the subgenre of the science fiction role playing game into its own space so to speak. The work of H.P. Lovecraft had always been a major influence on role playing games, but in 1981 Call of Cthulhu took us deeper into the realm of horror than we had ever gone before.
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Posted on October 3, 2011 by Flames
Flames Rising is celebrating the 20th anniversary of the Vampire: the Masquerade. We have reached out to the community of fans and asked them to tell us what Vampire means to them. We know that this game has brought friends and family together, changed lives, and created lasting memories in the minds of players and fans around the world. The Vampire Retrospective Project is not only a chance to hear some of those stories, it’s an opportunity to record them for future generations.
Since our original post about the project, we have received essays from several people ranging from people who’ve worked on Vampire: the Masquerade, played a character in the Camarilla, or who remember how this game has influenced popular culture.
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