Posted on February 20, 2008 by Matt-M-McElroy
WWE vs. White Wolf/CCP If a copyright suit involving video-game zombies isn’t scary enough, now we have a trademark case involving a vampire named “Gangrel” to sink our teeth into. This basically comes down to World Wrestling Entertainment still using elements of the “Gangrel” character after their contract with White Wolf has expired. Too bad […]
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Posted on February 14, 2008 by Matt-M-McElroy
The new eQuarterly from White Wolf Publishing was released yesterday. All kinds of sneak previews ranging from World of Darkness: Innocents to Exalted: Dreams of the First Age and other bits throughout this free download. There are a ton of interviews regarding new books and other developments. The fan submission section has art and fiction, […]
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Posted on September 22, 2007 by Flames
In this interview we talk to Eddy about Mind’s Eye Theatre: the Awakening, membership in the Camarilla and other LARP topics.
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Posted on September 14, 2007 by Flames
From first edition Vampire through to about a year or so before the end of the Old World of Darkness line I was a bit of a White Wolf fanboy. Not a drooling fanboy, they still did things that annoyed me, but by and large I agreed with their design philosophy and found that their games appealed to my style of play and the sort of games I wanted to run. With their cackhanded interference in their LARP society (not that it could have made things much worse than they already were) and their wrap up of the oWOD I fell out of love with them for the most part and aside from the occasional bit of curiosity I haven’t really followed their games.
Except for Exalted.
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Posted on August 1, 2007 by Flames
Rich tells us a little bit about his job as the Creative Director at White Wolf Game Studios, including art design, hiring freelancers and more…
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Posted on April 28, 2007 by Flames
Three Shades of Night offers a look into each of the “big three” supernatural races of the World of Darkness; all three novellas in this book take place in Chicago, and all of them also involve a supernatural virus that is killing innocents throughout the city.
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Posted on February 27, 2007 by Monica Valentinelli
Vampire: Dark Influences is a stand-alone card game set in the world of Vampire: the Requiem, designed by Michael Miller and David Raabe and developed by Ken Cliffe and Steve Wieck. First and foremost, this is a strategy game that includes several thematic elements from the RPG. You’ll notice that the artwork is consistent with the corebook; many of the same signature characters are used for gameplay.
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Posted on November 11, 2006 by Flames
CCP hf. and White Wolf Publishing, Inc. today announced that the companies have entered into a definitive agreement to merge. The creators of the single largest persistent online role-playing world and the world’s second-largest developer of offline role-playing, strategy and collectable card games will create the industry’s largest independent Virtual World developer. CCP is the publisher and developer of EVE Online, the world’s largest virtual gaming universe. White Wolf is the creator of some of the world’s most recognized role-playing titles including: World of Darkness (Vampire, Werewolf, Mage) and Exalted. The combined company will introduce new online and offline gaming products across the science-fiction, horror, and fantasy genres.
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Posted on November 4, 2005 by Flames
Written by Pamela Collins, Aaron Dembski-Bowden, Jonathan McFarland and Morgan A. McLaughlin with artwork provided by Sam Araya, Durwin Talon, Avery Butterworth, Michael Gaydos, Travis Ingram and James Cole, World of Darkness: Antagonists is a sleek, thin hardcover that offers both players and Storytellers a good look at three “generic” types of foils – the walking dead, mortal hunters, and organized (or not so organized) religious threats – as well as a toolbox for the generation of home-cooked antagonists to fit the needs of any chronicle, limited entirely by the imagination of the ST. While World of Darkness: Antagonists is written in a voice that speaks very directly to the ST, the book is most certainly a boon for the player who wants to give their character a nice, solid history and “flesh out” some of their Merits… in the case that you’ve got an Ally out there who happens to be a freelance witch-hunter, that is… and therefore works out a place for itself on both ST and player bookshelves.
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Posted on November 1, 2005 by Flames
Available at Amazon.com Fear is the oldest emotion possessed by humanity. Death and what might or might not lie beyond the mortal coil is, quite possibly, the origin of fear in and of itself. As mortals, death is inevitable. We don’t have the luxury of actually knowing what happens when we die, therefore we have […]
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Posted on June 21, 2005 by Flames
How did you get into gaming? I was in a Gifted and Talented Education program in the fourth grade. My parents were given a list of games to help foster a child’s imagination. Dungeons & Dragons (D&D) was on the list. My mom bought me the “red box” version of Basic Dungeons & Dragons (BDD) […]
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Posted on February 15, 2005 by Monica Valentinelli
The first fiction novel for Vampire: The Requiem, a game line produced by White Wolf, A Hunger Like Fire sets the tone for some colorful characters and intriguing plot twists.
Written by Greg Stolze, the novel begins with a character narration by Bruce, a newly-changed vampire. New to being an undead, but not authorized by the Prince of Chicago, Prince Maxwell. After reading the first two pages, I felt compelled to read further. While first person narration can get tricky, Stolze handles it well by adding some interesting character quirks. For example, the undead Bruce Miner has an attachment to his dog, Peaches. Of course, he has to use his special vampiric ability to get close to animals, but nonetheless it’s a good tie-in between game mechanics and a fictional character.
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Posted on February 8, 2005 by Flames
Vampire: Gehenna, the Final Night is the first act of the Time of Judgment, telling the story of a wide-ranging Armageddon among the supernatural entities of the World of Darkness.
The end of the line for Vampire: the Masquerade and the Kindred characters of that part of the World of Darkness. Several signature characters, such as Lucita and Theo Bell and make a final appearance in this book. As Ari Marmell’s first novel, this is quite an undertaking. How do you sum up all those years of books, characters and events in the plot of Vampire: the Masquerade? Quite simply, you can’t. There is simply too much. So many characters and plots have been introduced over the years that it would take volumes to cover them all. What Ari Marmell does with this book is tell a great story of a select few of the characters we’ve known over the years.
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Posted on January 18, 2005 by Flames
How did you get into gaming? Well, when I graduated from college in late 2000 I wanted to do concept art for the movie industry, but I quickly came to realize that my abilities were far too underdeveloped for that to occur; so I began searching the internet for companies that hired freelance artists hoping […]
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Posted on January 12, 2005 by Flames
The cover is beautiful, the main figure is of a night caste called Harmonious Jade, in the background you might be able to see the faces or other exalted, each one of them as a life and a personality of it’s own.
White wolf’s favorite theme is transformation, and here is not the exception, but the world of exalted is much more than that.
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Posted on December 18, 2004 by Flames
Without even reading a word of text, this book is gorgeous. Crimson red cover, portraying a hand dipping into blood, with red rose petals drifting atop; it’s easily one of White Wolf’s best. Internally, the art is the usual Gothic fair. Some of the art is more mature in nature, which is becoming a trend, even in mainstream Wizards of the Coast books.
The book is mostly black and white, with a touch of red here and there, which technically makes this a full-color book. That being the case, $34.95 for 302 color pages is not a bad deal. The presentation for this book is great, and I could recommend it on a completely separate aesthetic level.
Review by David Akers
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Posted on December 12, 2004 by Flames
If you are looking for tens of new rotes and tons of cool rules for initiates you are looking for the wrong place. Initiates of the art consist of stories and dialogs as if It has been written by a group of mage. You can also trace two characters from Initiates of The Art to Masters of The Art, Lee Ann and the kid called Kyle. Other character of notice is Sir Lawrence.
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Posted on October 23, 2004 by Flames
On the surface it’s pretty interesting. Thirteen novels, each exploring one of the clans in detail. A few plotlines streaming from book to book, some great characters – hell this could have been something really special. Heck, the Dark Ages clan novel series is everything this series should have been. Each novel features an in-depth exploration into a different clan, along with well-written characters. And while there are plots that go from book to book and connect the series, each book stands on its own.
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Posted on October 10, 2004 by Flames
Available at Lulu.com Conspiracy of Shadows Written by Keith Senkowski How far are you willing to go to learn the truth? Combining elements of horror and fantasy, Conspiracy of Shadows is a game with a lot of possibility. It delves deep into a medieval world full of intrigue, corruption and mystery. This medieval world is […]
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Posted on October 6, 2004 by Flames
Talon tells us about his work on Ravenloft and Scarred Lands for Sword & Sorcery Studios in this interview. We also talk shop about art and professionalism in the industry.
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