Posted on January 22, 2013 by Monica Valentinelli
In the wee hours of the morning, you may have heard your d20s jump for joy.
Wizards of the Coast, in conjunction with DriveThruRPG, announced today a new site launch – DNDClassics.com. The news first broke via GeekDad at Wired Magazine.
Click through to read more about the site’s features, what you can expect to find, and more!
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Posted on October 26, 2011 by Monica Valentinelli
On September 27th, Monte Cook took over for Mike Mearls as a columnist on the Wizards of the Coast website. Penning “Legends and Lore,” the series dives deep into the core of Dungeons and Dragons to explore the essence of this game. I recently had the chance to pore through these articles and he brings up some great points that I hadn’t thought of. What I feel this column does, is open the door to community-focused discussion and feedback from all gamers, not just players who prefer a particular edition of Dungeons and Dragons.
I really liked some of the subjects Monte addressed when he talked about Magic and Lore in Dungeons and Dragons. In the article, he posed these questions: “What if the game assumed no magic items? What if magic items really were just hard-fought-for treasure that made characters better?”
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Posted on September 14, 2010 by Robert A. Howard
I’ve been waiting eagerly for the re-release of the Dark Sun Campaign Setting for a long time – since the early days of 3rd Edition, actually. Why? It’s an amazingly different world in comparison to the somewhat same old and tired fantasy settings out there. But, D&D 3e came and went and Dark Sun languished in some dark corner of the WotC offices – probably collecting dust next to Planescape – forgotten and dejected. I honestly didn’t think I’d ever see this world in print again, but after a decade and half, Wizards of the Coast finally came through with a completely revitalized 4th Edition Athas.
If you haven’t been playing D&D forever and half or just never tried Dark Sun back in its heyday, let me tell you a little bit about what this setting has it store for you. Dark Sun has a very different feel than other settings you may have ever tried.
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Posted on September 3, 2009 by Billzilla
If there is a single grouping of monsters that are a favorite, undead would probably be at or near the top of everyone’s list. From ghosts to zombies and from vampires to mummies, undead are the critters we love to hate. In Open Grave: Secrets of the Undead, Wizards of the Coast offers up a tasty book filled with intriguing information for GMs wishing to get the most out of their players’ encounters with those who refuse to stay dead.
It’s important to note that this volume isn’t a simple monster manual for the Undead. It doesn’t bother to cover the basic types; skeletons, zombies, and even straight-up vampire types are totally ignored, being covered in some depth elsewhere. What it does offer are variations on the standard creature, with strategy tips and useful tricks for effective deployment.
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Posted on April 17, 2009 by Monica Valentinelli
To celebrate the arrival of Alara Reborn for Magic: the Gathering, Wizards of the Coast provided Flames Rising with an exclusive look at a brand new card for this series. According to the official page for Alara Reborn, it “is the third and final set in the Shards of Alara block. It is a 145 card expansion with randomly inserted premium cards. It will be available in booster packs, intro packs, and fat packs.”
The deck is artistically unique to the Magic: the Gathering series, because the entire Alara Reborn set is printed in full color with gold accents. Based on the plane of existence Alara setting, the cards were constructed around a story, the machinations of a single signature character, the evil planeswalker Nicol Bolas. Nicol is a iconic character, an ancient dragon with an epic thirst for power in all shapes and form who has been featured in fiction as well.
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