Posted on September 20, 2004 by Flames
Vampire the Masquerade is made up of a variety of elements that are integrated through both gaming skills and storytelling. A player oftentimes becomes strictly focused on the fighting or “battle” aspect of a game and neglects to take advantage of the other elements of the game. I’m not denying the fact that it’s fun to defeat a challenge using brute force, but I feel the more creatively I can defeat an opponent, the more gratification I receive. If you’re planning on taking a different route from simply ripping your enemies head off, you may consider corrupting his/her small corporation with your influence, or even bankrupting all of his/her bank account. In that case, Gilded Cage is the sourcebook for you.
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Posted on September 20, 2004 by Flames
Faith and Fire also brings to the reader a sense of character through its writing. MET’s writers did a tremendous job clearly expressing how to play in the Dark Ages by using a second person voice. You will feel drawn into the medieval world as a player, before you have the chance to pick up your character sheet. While the Clan text was extremely intriguing and well-written, you will find yourself distracted by the artwork. However, the writing is straightforward, and definitely worthy of a careful read. Overall, Faith and Fire’s text was edited well, and intriguing throughout.
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Posted on May 6, 2004 by Flames
Kraig tells us about his work on Orpheus, Time of Judgement and other World of Darkness books. He also talks horror gaming and some of his upcoming fiction projects.
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Posted on March 22, 2004 by Flames
Heather Grove tells us a bit about her work on various World of Darkness RPGs from White Wolf Publishing and offers up a bit of advice for folks looking to get into the industry.
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Posted on January 19, 2004 by Flames
Sarah tells us about her work on the Dark Ages games for the World of Darkness and offers up some in-depth advice for the hopeful authors out there.
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Posted on December 30, 2003 by Flames
Freelance game designer and author Jackob Klunder tells us about his work on Dark Ages: Vampire and Vampire: the Masquerade.
He even gets in a bit about the upcoming ForumCon as well during our discussion.
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Posted on December 16, 2003 by Flames
In this interview we talk to the Dark Ages Developer about Changelings and the Fae, upcoming projects and other interesting history.
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Posted on December 1, 2003 by Flames
In this interview Ari Marmell tells us about his work on various World of Darkness RPGs, especially Vampire: the Masquerade.
He also answers a question or two about his novel, Gehenna: Final Night and other upcoming projects.
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