Posted on April 2, 2008 by Matt-M-McElroy
I talked a bit about Midnight Roads when it was released -here- and The Harvesters makes a great companion to it. Well, now you can get a very cool Bundle of these World of Darkness products at RPGNow!
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Posted on March 30, 2008 by Flames
Joe Carriker speaks with PSI Point Blank
Joe Carriker, the Vampire: the Requiem developer, was recently interviewed by Boyan Radakovich, the Director of Hobby Sales and Marketing for Publisher Services, Inc. (PSI) as part of their new Point Blank podcast. This business-focused podcast is scheduled to regularly include members of the White Wolf development team as a part of its standard format, but Joe’s interview went so well, it is now a segment unto itself!
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Posted on March 28, 2008 by Matt-M-McElroy
Sometimes rolling the dice or holding the controller just isn’t enough…This week’s Flash Fire Mini-Reviews will be exploring some of the different Live Action Role Playing options folks have for getting in character and having some fun.
Whether you are part of an ongoing global campaign like the Camarilla or just looking for a fun party game for a few friends, LARP is available in a vareity of products.
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Posted on March 21, 2008 by Matt-M-McElroy
We’ve covered vampires, zombies, magic and more in past Flash Fire Mini-Reviews. This week we’re going to take a look at a genre that often blends Sci-Fi with Horror and Adventure with Mystery…sometimes all at once.
Post-Apocalypse stories often show a bleak future, but can offer a bit hope as well.
The civilized world has come to an end, in the rubble the survivors battle horrors and each other in an attempt to gather resources and perhaps to rebuild their world. Post Apocalyptic settings are the subject of this week’s Flash Fire Mini-Reviews.
We’ve got a mix of games, fiction and a movie to explore this week. Each with a different spin on just what Post-Apocalypse means…
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Posted on March 20, 2008 by Matt-M-McElroy
A great follow-up tale to Stolze’s earlier Requiem novel A Hunger like Fire, this time we learn about some new members of Chicago’s undead society. Most of the characters in this book, with two notable exceptions, are members of the Lancea Sanctum Covenant. The two exceptions are “Earth” Baines and Aurora…but I’ll get to them a little later.
Events in A Hunger like Fire have put Solomon Birch, the ranking member of the Lancea Sanctum, in a dangerous position. A few members of the Covenant feel he is no longer fit to lead them and begin planning his removal as Bishop. Deals are made, gossip is whispered, and pawns are set into motion.
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Posted on March 7, 2008 by Matt-M-McElroy
Another round of the Flash Fire Mini-Reviews is here!
This week we are talking about one of the most well-known characters in horror. Dracula has made appearances in fiction, movies, comics and games. He has been re-imagined numerous times and always comes back for more. New concepts about the character are always being invented and new fans discover the character every year.
What follows are just a few of the many, many Dracula influenced products available today. The original novel with a twist, some games and a couple of movies make up this set of mini-reviews…
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Posted on February 29, 2008 by Matt-M-McElroy
People Disappear All The Time. Will You Be One Of Them? In The Harvesters, the characters are pitted against a group of kidnappers that prey upon the forgotten people and sell them off to the highest bidder. They visit upon those lost souls any torment that pleases them, so long as they don’t compromise the […]
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Posted on February 29, 2008 by Matt-M-McElroy
The Flash Fire Mini-Reviews are back with a mix of fiction, games and comics this week. Mages, Wizards, Witches and other spell-slinging heroes, villains and monsters make appearances in this collection of reviews.
We’re looking at a variety of magical styles, ranging from the dark and evil to the divinely inspired. I’m not talking about spellbooks here, but magic wielding characters or plots about magic in the world around them. We’ve got Harry Dresden, Willow and Redcloak alongside some Live-Action Mage and the Unwanted.
Anyway, let’s get on with those mini-reviews…
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Posted on February 21, 2008 by Matt-M-McElroy
The roads are lovely, dark and deep… Matt McFarland has put together some pretty impressive World of Darkness titles over the years. He even won an ENnie for the Awakening Demo. Now he brings us Midnight Roads, a story book for the World of Darkness. Hitchhikers, ghost towns, new Merits and a host of interesting […]
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Posted on February 8, 2008 by Matt-M-McElroy
Round three of the Flames Rising Flash Fire Mini-Reviews series is here!
This week we’ve got a vampire theme going on with a mix of fiction, comics and games. Some vampire hunters might even make an appearance as well. You can’t have the monsters without giving the heroes a little screen-time too. So, grab your garlic, watch your neck and enjoy!
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Posted on January 28, 2008 by Matt-M-McElroy
On Friday I mentioned in the Flash Fire Mini-Reviews how much I liked the Storytelling Adventure System from White Wolf Game Studio. These adventures offer up tips, tools and other dark treats for Storytellers of the World of Darkness games.
Criminal Intent is the latest addition to the SAS line-up. A Vampire: the Requiem adventure written by Eddy Webb, CI offers up some new interactive features and really shows the potential of the SAS product line.
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Posted on January 23, 2008 by Matt-M-McElroy
White Wolf has confirmed that Fall of the Camarilla and Scion: God have shipped. I’ve been looking forward to FotC for some time. Requiem for Rome is an incredible book. I was a big fan of the Dark Ages line for the previous World of Darkness and there are a ton of cool ideas on […]
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Posted on December 28, 2007 by Matt-M-McElroy
Changeling: the Lost is a very different game than Changeling: the Dreaming. Some of the terminology may be similar but each book explores fairy tales in a different way and offer up very different types of games. Some fans will want to compare the two games, others will look at Lost as something new and original. I’m a fan of both games. Changeling: the Lost is an amazing book, full of great writing and tons of story elements.
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Posted on September 22, 2007 by Flames
In this interview we talk to Eddy about Mind’s Eye Theatre: the Awakening, membership in the Camarilla and other LARP topics.
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Posted on April 28, 2007 by Flames
Three Shades of Night offers a look into each of the “big three” supernatural races of the World of Darkness; all three novellas in this book take place in Chicago, and all of them also involve a supernatural virus that is killing innocents throughout the city.
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Posted on February 27, 2007 by Monica Valentinelli
Vampire: Dark Influences is a stand-alone card game set in the world of Vampire: the Requiem, designed by Michael Miller and David Raabe and developed by Ken Cliffe and Steve Wieck. First and foremost, this is a strategy game that includes several thematic elements from the RPG. You’ll notice that the artwork is consistent with the corebook; many of the same signature characters are used for gameplay.
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Posted on November 11, 2006 by Flames
CCP hf. and White Wolf Publishing, Inc. today announced that the companies have entered into a definitive agreement to merge. The creators of the single largest persistent online role-playing world and the world’s second-largest developer of offline role-playing, strategy and collectable card games will create the industry’s largest independent Virtual World developer. CCP is the publisher and developer of EVE Online, the world’s largest virtual gaming universe. White Wolf is the creator of some of the world’s most recognized role-playing titles including: World of Darkness (Vampire, Werewolf, Mage) and Exalted. The combined company will introduce new online and offline gaming products across the science-fiction, horror, and fantasy genres.
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Posted on March 13, 2006 by Flames
Cathy tells us about her work on Vampire: the Requiem and Demon: the Fallen. She also offers up a little advice for new artists…
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Posted on November 4, 2005 by Flames
Written by Pamela Collins, Aaron Dembski-Bowden, Jonathan McFarland and Morgan A. McLaughlin with artwork provided by Sam Araya, Durwin Talon, Avery Butterworth, Michael Gaydos, Travis Ingram and James Cole, World of Darkness: Antagonists is a sleek, thin hardcover that offers both players and Storytellers a good look at three “generic” types of foils – the walking dead, mortal hunters, and organized (or not so organized) religious threats – as well as a toolbox for the generation of home-cooked antagonists to fit the needs of any chronicle, limited entirely by the imagination of the ST. While World of Darkness: Antagonists is written in a voice that speaks very directly to the ST, the book is most certainly a boon for the player who wants to give their character a nice, solid history and “flesh out” some of their Merits… in the case that you’ve got an Ally out there who happens to be a freelance witch-hunter, that is… and therefore works out a place for itself on both ST and player bookshelves.
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Posted on November 1, 2005 by Flames
When I was running my Mage: The Ascension games back in “the day,” I used to describe Reality as a living, breathing organism. It was as alive and as vital as each and every player character and NPC in the chronicle. Reality was, in many cases, the biggest and baddest NPC there was. The tapestry of the world around our characters, the worlds we create for our players, is incredibly important to every single aspect of our game; mood and feeling are painted in words that we use to describe the world around our players’ characters. Simply put, the stage is as every bit as important as the actors, and it should be treated as such.
The overwhelming majority of my tenure within the World of Darkness has been spent among werewolves. Players and Storytellers of Werewolf: The Apocalypse and its predecessor, Werewolf: The Forsaken are pretty much expecting of a world where the ground walked upon is sacred and every object is, in some manner or other, alive to some degree. Places and things are as alive and as aware as people in a lot of Werewolf games… but why should that device be limited to a single line? Why should the “Living Reality” be relegated only to the philosophy of witches and warlocks? It shouldn’t. I say this with confidence not just because I’ve always believed it personally as a Storyteller, but because of a book like World of Darkness: Mysterious Places.
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