Posted on October 23, 2004 by Flames
Give me the brain, my pants are on fire! Your pants burning up is just one of the many reasons why you, a fast-food zombie worker, need a brain. Sadly enough, there is only one brain for you and your three to eight friends to share. The “brain”, represented by a six-sided die, can get tossed around faster than yesterday’s side salad.
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Posted on September 25, 2004 by Flames
What do ten strangers sitting in a bar have in common? They’d all make delicious entrees for a few hungry zombies about to attack the bar. That’s right, in this newest installation of Resident Evil Raccoon City is being rampaged by a plague of zombies. It’s up to you to pick one of ten characters and fight for survival.
The game is set up in different sections called scenarios, each with their own theme and unique location. After you complete a scenario, a new one is unlocked and you are given points for your game play. The better you are the more points you get allowing you to trade them in to unlock bonuses such as CG art and cut scenes.
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Posted on September 20, 2004 by Flames
All Flesh Must Be Eaten (AFMBE for short) is the third game in The Unisystem line. The game revolves around zombie survival horror, a popular sub-genre of horror.
The book starts with a Forward by Shane Hensley (author of Deadlands) on why zombie horror is so popular, in general, and in a gaming context.
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Posted on September 20, 2004 by Flames
The combination of Horror and Westerns does take a little getting used to. The Foreword to this volume, written by Joe Lansdale, explains the appeal of both genres and how they might work when mixed together. Deadlands explores these themes, mixing elements from TV shows, movies and comic books in a bizarre, but workable, adventure. The fiction in this volume explores the living and the dead, good and evil, drama and humor.
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Posted on September 10, 2004 by Flames
There are 232 pages. There are six chapters, a section of Archetypes, a Forward, an Appendix, and an Index. The first chapter explains to you what you’ll find in the book. The second chapter describes character generation. A list of well-thought out Archetypes are given – with good artwork to go with them. The third chapter goes over game mechanics. Equipment is discussed in chapter four. The fifth chapter explains zombies, how to create them, and how to use them. Chapter six discusses different Deadworlds that you can use for your settings.
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Posted on June 6, 2004 by Flames
Available at Amazon.com Directed by Tim Sullivan Starring Robert Englund Review by Brian LeTendre The South will rise again! “2001 Maniacs” is a remake of goremeister Herschell Gordon Lewis’ 1964 film “Two Thousand Maniacs”. Robert Englund plays the mayor of a southern town that was destroyed during the Civil War, where the residents come back […]
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Posted on June 4, 2004 by Flames
How did you get into gaming? My brother dragged me into it, actually. He tried to get me to play a couple different games but it was Starchilde’s second edition of “Justifiers” that finally lured me in. That was in ’92, ’93. My first actual group was made up of some friends of mine. Occasionally […]
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Posted on January 19, 2004 by Flames
In this interview we talk about the All Flesh Must Be Eaten and Buffy: the Vampire Slayer RPGs.
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